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Home»Patch Notes»Mount & Blade II: Bannerlord Update 1.6.4 Patch Details: What’s New In November 12 Update
Patch Notes

Mount & Blade II: Bannerlord Update 1.6.4 Patch Details: What’s New In November 12 Update

GIStaffBy GIStaffNovember 12, 2021No Comments5 Mins Read

Mount & Blade II: Bannerlord has been updated to version 1.6.4 today by TaleWorlds Entertainment. You can find out the complete patch notes here.

The game is still continuing to get new patches and updates for its Beta branch. You can learn all about this new hotfix with the patch notes as detailed below, or take a look at the Steam forums.

Mount & Blade II: Bannerlord Update 1.6.4 Patch Notes

e1.6.4

Singleplayer

Crashes

  • Fixed a crash that occurred during a conversation with the brother in the training field.
  • Fixed a crash that occurred when the “New Campaign” button was clicked.
  • Fixed a crash that occurred while playing the Tablut board game.
  • Fixed a crash that occurred due to new items being added by mods.
  • Fixed a crash that occurred when calculating prisoner barter values.
  • Fixed a crash that occurred when a child was born.

Fixes

  • Fixed a bug that caused troops to desert from the main party.
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200.
  • Fixed a bug that allowed players to gift a captured settlement that was still part of an ongoing ownership vote and receive a relationship bonus as an exploit.

Multiplayer

Crashes

  • Fixed a number of bugs that were causing servers to crash.

Fixes

  • Fixed a bug that caused perk icons to be displayed incorrectly.
  • Fixed a bug that caused some customization items to be hidden if certain perks were selected.

Changes

  • Increased the cooldown time for shouts from 0.4s to 2.0s.
  • Added new weapons (bows, cavalry spears, two-handers, a shovel and many more).
  • Adjusted the perks of many classes (over 200 perk changes).
  • Infantry
    • Weapon adjustments
      • Buffed some underperforming one-handed weapons.
      • Nerfed many two-handed weapons.
    • Added new melee-oriented perks for heavy infantry classes as well as replaced some existing ones.
    • Heavy infantry classes now have better shields by default.
    • Increased the combat speed for most heavy infantry classes.
    • Decreased the combat and movement speed of shock troops (they still remain one of the fastest troop types in the game).
    • Cost changes
      • Voulgier (Vlandia) 120 -> 130.
      • Legionary (Empire) 160 -> 150.
      • Guard (Aserai) 120 -> 130.
      • Ulfhednar (Sturgia) 120 -> 130.
      • Further increased the cost of shock troops in team deathmatch and siege.
  • Cavalry
    • Couched lances will now disengage earlier on lower speeds.
    • Many weapon adjustments to lances.
    • All light cavalry now uses long spears by default. Light cavalry can now also upgrade into newly created cavalry spears.
    • All heavy cavalry now uses lances by default.
    • Slightly decreased the speed of horses.
    • Reduced the charge damage of all horses.
    • Decreased the armour values of all horse bardings.
    • Increased all horse hitpoints.
    • Cost changes
      • Mounted Archer 150 -> 250 (only in team deathmatch and siege).
  • Ranged
    • Reduced the archers turning speed penalty while aiming.
    • Made weapon switching after releasing missiles faster.
    • Reworked the default bows of each class.
    • Changed the characteristics of nearly every bow and crossbow.
    • Reworked bow and quiver visuals of all items. Each arrow type now has their own “strong arrow” variation.
    • Added many new bows as perks. Perk bows now offer similar damage but other advantages like draw speed, range and accuracy.
    • Increased damage of throwing weapons (throwing axes received an extra buff).
    • Aserai Skirmishers now use Jereeds by default.
    • Cost changes
      • Wildling 120 -> 130.
      • Aserai Veteran 160 -> 150.
  • Check the forum thread for more details.

Both

Crashes

  • Fixed a crash that occurred when trying to play the game while not being logged into GOG.

Fixes

  • Fixed a bug that caused the launcher to continue to run when closed from the taskbar.

e1.6.5 Beta

Singleplayer

Crashes

  • Fixed a crash that occurred due to new items being added by mods. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred while playing the Tablut board game. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred when the “New Campaign” button was clicked. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred during a conversation with the brother in the training field. (Also in e1.6.4 hotfix.)
  • Fixed a crash that occurred if the player navigated between the encyclopedia pages quickly.

Fixes

  • Fixed a bug that caused troops to desert from the main party. (Also in e1.6.4 hotfix.)
  • Fixed a bug that allowed the player to escape before the battle without sacrificing any troops if their tactics skill level was above 200. (Also in e1.6.4 hotfix.)
  • Fixed a bug that caused the finance panel in the clan management screen to block the party member selection.

Multiplayer

Crashes

  • Fixed a number of bugs that were causing servers to crash. (Also in e1.6.4 hotfix.)

Fixes

  • Fixed a bug that caused some customization items to be hidden if certain perks were selected. (Also in e1.6.4 hotfix.)

Changes

  • Increased the cooldown time for shouts from 0.4s to 2.0s. (Also in e1.6.4 hotfix.)
  • Applied all the new combat changes from the e1.6.4 hotfix to the 1.6.5 Beta hotfix as well.

Both

Crashes

  • Fixed a crash that occurred when trying to play the game while not being logged into GOG. (Also in e1.6.4 hotfix.)

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