Minecraft Dungeons has been updated to version 1.24 today by Mojang. You can find out the complete patch notes for this update from here.
To celebrate the game selling 15 million copies, a new, limited-time event: the Festival of Frost has been added. The update also brings a number of bug fixes to the game, many of which were reported by players and improved upon Cloudy Climb content.
Minecraft Dungeons Update 1.24 Patch Notes
Fixes:
Performance / Stability
- Fixed the game becoming unresponsive when navigating to the Hero Select screen while the game was checking for online permissions
- Fixed a crash that occurred when selecting “Equip” and pressing the spacebar while selecting an artifact on the Tower Reward Select screen
- Fixed a crash that could occur after skipping the Microsoft Account linking process on PlayStation
- Fixed a crash that could occur when logging out of the game on PC
- Improved performance when opening the Mission Select screen
General
- Players no longer need to own the Season 1 Adventure Pass to unlock Season 1 achievements on Steam (MCD-6984)
- New PlayStation Network accounts are now able to obtain Adventure Points upon first boot up
Gameplay
- Added a new mouse hover sound effect to interactable objects in the world to improve accessibility. The sound is three-dimensional, so players receive distance and direction information to better help locate interactable objects
- Fixed an issue that was causing some players to not unlock rewards for Adventure Rank 1 and 2 (MCD-6891)
- Fixed some instances where potions and TNT would fall through the ground after opening a chest or defeating a mob (MCD-6063)
- Fixed damage numbers disappearing after hitting a mob with a damaging enchantment (MCD-6686)
- Fixed missing sound effects for Raid Banners
- Fixed mobs suddenly spawning in front of players with no spawning animation
- Fixed the Fox pet clipping through the ground on the Hero Select screen
- Fixed issues with some summoned pets not teleporting back to players if they got stuck
- Duck, Toucan, and Raven pets are no longer outside of their air bubbles during Hidden Depths missions
The Tower
- Fixed certain artifacts staying in the player’s inventory after failing a Tower run (MCD-6961)
- Fixed the player avatar appearing stretched on the reward screen after completing a Tower floor (MCD-6970)
- Enchantments on Tower starting gear now change with every new Tower configuration
- The Uniquesmith now upgrades the power level of a selected item to match the strongest piece of gear in the inventory
- Enchantment Point values no longer become negative after gilding an enchanted item at the Gildsmith
- Fixed an issue that could cause players not to earn rewards after completing a Tower floor
- Navigating Tower Floor rewards will now show the comparison of currently equipped gear
- Fixed the screen flashing white after interacting with Tower merchants for the first time during a Tower Run
- Fixed duplicate Tower floor rewards appearing too frequently. The Tower now limits rewards to drop again after seven floors
- Fixed missing wind visual effects not appearing on some Tower floors
- Fixed a floor in the Tower that could be skipped (MCD-6976)
Missions
- Fixed music not playing for certain ambush events (MCD-6875)
- Fixed a chest that was impossible to reach in Arch Haven (MCD-2988)
- Fixed players getting stuck on top of certain buildings on Windswept Peaks during local co-op (MCD-6609)
- Fixed areas of Underhalls that had inaccessible chests (MCD-3737)
Gear
- Added missing item descriptions for Gilded versions of Nimble Turtle Armor, Sponge Striker, Encrusted Anchor, The Beginning and The End, Call of the Void, Sturdy Shulker Armor
- The Growing enchantment now triggers on Exploding Crossbows the same way as on other ranged weapons (MCD-6034)
- The Fuse Shot enchantment no longer generates on Exploding Crossbows (MCD-6471)
- Verdant Robe, Moon Daggers, Soul Fists, and Soul Hunter Crossbow can now generate with soul enchantments (MCD-6860)
- Enchantments will now trigger on explosion damage for primary target instead of for base projectile damage to make certain enchantments work as intended with Exploding Crossbow
(MCD-6329)
User Interface
- The “All” tab of the inventory screen should now always be displayed first and be sorted by the most recently picked up items (MCD-4629)
- Fixed a typo relating to Enchantment Points during a Tower Run (MCD-6914)
- Fixed partial loss of input in the Adventure Hub after closing it by opening the mission select screen or inventory
- Improved scrolling through rewards on the Adventure Hub screen
- Fixed the text of “Floor Type” and “Attempts Left” overlapping on certain languages during a Tower Run
- Adjusted the text of the “Give up Tower run” button to now say “Leave Tower”
- The “Undo” button on the Tower Floor Complete screen now plays a sound when pressed
- Sounds no longer play when pressing left or right on the Tower Failed screen, since there are no items to select
- The “Confirm” button on Tower merchant screens now plays a sound when pressed
- Steam rich presence now appears properly when playing inside the Tower
- Swapped the button colors when returning to the Camp from the Tower so “Continue” is now green
- Added missing sound effects for highlighting player gear slots on the Tower Rewards screen
- Fixed missing sounds when hovering over and selecting enchantment slots on the inventory screen
- The “Reconnect” button on the main menu can now be navigated to and selected using keyboard input
- Improved screen reader support on the Blacksmith screen
- Improved screen reader support for the Upload Hero screen
- The screen reader now gives proper context after accepting or declining a game invite
- Emotes and flairs will now play simultaneously when selecting those rewards in the Adventure Hub
- Fixed the timer for accepting a mission being stuck at 24 seconds while the player is on the Inventory screen
- Fixed audio from the Tower returning for a second after selecting “To Camp” from the Tower Failed screen
- The sound effect for selecting the Tower Hub is now only played once
- Added Shift and Ctrl icons to the Adventure Hub interface, indicating that those keys can be used to change pages on that screen
- Fixed several Seasonal Rewards names overlapping portions of the screen in certain languages
- Fixed some alignment issues with the action bar at the bottom of the Mission Select screen
- Fixed accepting a mission vote while still on the post-mission summary screen opening the Adventure Hub instead of the rewards screen