Melty Blood: Type Lumina update 1.24 was released today for PS4 and PC. You can get the complete patch notes here.
There are a number of bug fixes implemented in this new patch ranging from minor fixes to improvements made to the game like gameplay and balance adjustments. Take a look at the complete set of changes with the patch notes shared below.w
Melty Blood: Type Lumina Update 1.24 Patch Notes
- The priority for commands given during a direct jump or high jump has been raised, making it easier to initiate a low aerial dash when employing jumping attacks, ↗+A+B, or other similar attacks. (Command priorities remain the same for jump cancels.)
- Dash and backstep commands have been reverted to their settings prior to Ver. 1.17, making them less likely to explode.
- The time to high jump has been extended to the setting prior to Ver. 1.17, making it easier to input.
- Fixed bug where Aoko Aozaki’s Floating Starmine (↓↙←+A or B or C / ←+B+C) was canceled out by certain projectiles.
- Fixed bug where Mario’s Dance – Polonaise was likely to trade under certain circumstances. (*This bug only appeared in Ver.1.23)
- Other minor fixes.