Hunt Showdown has been updated to version 1.27 by Crytek. The full patch notes for this update for PS4 and Xbox One can be seen below.
Hunt: Showdown is a first-person shooter video game developed and published by Crytek. It was launched on Steam in early access on 22 February 2018, and for Xbox Game Preview on 29 May 2019. As for the patch notes for the update, see them below.
Hunt Showdown Update 1.27 Patch Notes
Console Specific bugs
- Fixed an issue where the menu subtabs titles on Xbox could move slightly after a tab switch.
- Fixed an issue on Xbox that sometimes caused player to experience an underserved penalty timer when one of its premade partner leaves.
- Fixed an issue where RT/R2 Buttons were be misaligned.
AI
- Fixed an exploit that allowed players to lure Scrapbeak out of the boss arena.
- Bosses will now be correctly affected by fire damage while in frenzy mode.
- Fixed an issue that caused AI to be slower to react to triggers from players over longer distances.
Gunplay
- Fixed an issue where interrupting the cocking of a bolt-action weapon whilst having Bulletgrubber would still play the grubber animation, even though the round that is being ejected is empty.
- Fixed an issue that caused weapons in the Winfield family to be incorrectly cocked twice (double levering)
- Fixed an issue with the Crown & King where the reload action continued for too long causing the animation to become stuck for longer than intended.
- Fixed a bug that allowed the reload of the Quad Derringer to be cancelled early resulting in a faster reload.
- Fixed an issue where the LeMat Revolver could play the chamber spin animation while using the shotgun.
- Fixed an issue where the switch from a crossbow to secondary weapon was slower than intended.
- Fixed an issue that caused the spread of the Dolch Precision while in iron sights to be higher than intended.
- Fixed an issue that could result in being stuck in ADS for too long when using the flare gun.
- Fixed an issue that resulted in not being able to charge a melee attack after fanning/levering and then switching to another weapon.
- Fixed an issue where the Martini Henry light melee could sometimes seem to hit higher than the animation shows.
- Fixed a bug that could cause the “death by headshot” to be heard where an enemy hunter would survive a headshot from explosive ammo.
- Fixed a bug that resulted in small mouse movements not being correctly detected by the game.
- Fixed a bug that caused the incorrect 3rd person animations for hunters to be shown when using the Winfield Marksman and the Winfield Vandal deadeye (the hunters head was looking in a different direction then where they were aiming).
- Fixed a bug that caused the hunters fingers to be incorrectly visible when shooting the Winfield Centennial when in ADS while having the Iron repeater trait.
- Fixed a bug that allowed players to melee when the map was open.
- Fixed some potential hit validation issues that could occur when shots were fired at the moment of your hunters death.
Hunter
- Fixed an issue that could cause melee attacks to not break concertina wire depending on the angle of attack.
World
- Fixed a bug that caused chaos bolts to become stuck in the air when used to kill a horse.
- Fixed a bug where world items thrown while using the tomahawk trait would not break windows.
- Fixed a bug where world items thrown while using the tomahawk trait that become stuck in walls, could damage nearby players when passing the item.
- Fixed an issue that caused the crows around Scrapbeak’s Lair to be invisible.
Global
- Fixed an issue that caused multiple barrels to spawn in the same location.
- Fixed an issue that could cause players to become stuck in a corner of a resupply station.
- Fixed an issue that could cause more than 12 players to appear in a match.
Stillwater Bayou
- Fixed a small gap in the floor at Lockbay Docks.
- Fixed an exploit that allowed players to walk along the wall at Alice Farm allowing them to vault into the upper floor.
- Fixed an issue that could cause a player to become stuck in the vegetation near Catfish Grove.
- Fixed a spot in Port Reeker where players could get stuck on the boat.
- Fixed an area in Reynard Mill & Lumber where players could get stuck in a corner.
- Fixed an issue that could cause a player to become stuck in the vegetation near Stillwater Bend.
- Fixed a bug that caused some objects to render out too quickly in Catfish Grove.
- Fixed a bug that resulted in being able to see some bright lights through the gaps in the wall in the basement of Darrow Livestock.
- Fixed a small gap in the floor at Blanchett Graves.
- Fixed some floating trees near Blanchett Graves.
- Fixed a bug that could cause players to become stuck under the bridge north of The Chapel of Madonna Noire.
- Fixed a spot at Alain & Son’s Fish where players could climb to an area that should not be accessible.
- Fixed some floating ravens that could appear when Scrapbeak is in Scupper Lake.
- Fixed some floating ravens that could appear when Scrapbeak is in The Chapel of Madonna Noire.
- Fixed an issue that could cause a player to become stuck in the vegetation at Alain & Son’s Fish.
Lawson Delta
- Fixed a bug that prevented players from interacting with the weapon spawn in the hut southeast of Golden Acres.
- Fixed some misplaced corn plants that appeared outside the cornfield next to Salter’s Pork.
- Fixed a misplaced box that appeared in the wall at the east gate entrance of Prison.
- Fixed a bug that could result in players being pushed below the map in instances when standing to close to the window shutters while attempting to close them at Prison.
- Fixed some floating mailbag props in the Post Office at Lawson Station.
- Adjusted some floating branches outside Golden Acres.
- Adjusted some floating grass outside Wolfshead Arsenal.
- Fixed a bug that prevented players from interacting with some world items at C&A Lumber.
- Fixed a spot in Blanc Brinery where players could become stuck when Scrapbeak’s lair was present in this compound.
- Fixed a small gap in the staircase at the south of Maw Battery.
- Fixed a bug that prevented the bosses from following a specific path to get to hunters at Hemlock & Hide.
- Improvements made to the staircase collisions at Fort Carmick.
UI
- Fixed an issue on the store page that caused some items to be missing or have the incorrect search tags.
- Fixed several issues related to the maintenance messages that display in-game.
- Fixed an issue where the skill comparison arrows could potentially show the incorrect information.
- Fixed the missing “throwable” icon for the choke bomb.
- Fixed an issue where the slot selection would not jump to the next free slot when replacing contraband items with new ones.
- Removed the Account Linking button from the initial training screen.
- Fixed a bug where the player profile picture could be missing. ‘
- Fixed some missing translations for “stopping bleeding” and “stopping burning”.
- Fixed an issue where selection would jump back to the top when discarding or selling a weapon, tool or consumable in roster which is not yet unlocked.
- Fixed a bug where “Cancel invite” button was not working after coming back from a mission earlier than team partner(s).
- Fixed a bug where Death Screen and Summary Screen would sometime display different PVP ratings.
- Fixed some format issues of the text describing the Crossbow and Hand Crossbow in the book of weapons.
- Fixed a bug where Legendary and regular recruits models would overlap when switching tabs too fast.
- Fixed a bug where no pop-up was displayed when Hunt Dollars were earned as challenge reward.
- Fixed a bug where Winfield Terminus Handcannon was written in uppercase in the manual.
- Fixed a misalignment of the Nagant Poison Ammo description text in the book of weapons
- In some cases, the cursor will still be visible while in a match.
- The “sell all” button in the weapon store has been temporarily disabled due to technical issues but has been completely removed from the equipment store page.
- Training tab can become stuck under other UI elements when leaving the training selections screen. Opening the training tab again will resolve this.
- In some cases, switching to another weapon (looting) can result in the dropped weapon falling under the floor.
- In some cases, where all consumable slots are full, you may not be able to purchase consumable items other than the one in the first slot.
- In some cases, while in the “waiting for players” screen, it is possible for AI to attack.
- Trials: In some cases, when replaying an earlier trial mission, you might spawn in with less health chunks than intended.
- In some cases, while in gunslinger mode, performing multiple actions in very quick succession can cause players to melee instead of shooting as intended.
- In some cases, crows may react to player noise later than intended. If there is a lot of occlusion between you and the crows, they can also be hard to hear.
- In some cases, weapons will come out of ADS randomly.
- In some cases, cancelling a reload will cause you to melee instead of shoot in cases where the right mouse button is held down.
- Alt tabbing in and out repeatedly can result in losing control of your hunter.
- Beartraps placed on window frames can cause issues with vaulting through the window.
- In some cases, the banish state and extraction state can show the incorrect details. This is purely a visual issue. The normal status will continue as intended in the background.
- Some weapons allow for two heavy melee attacks to be performed in quick succession before losing any stamina.
- In some cases, if you are unable to loot a weapon it is because the client registers that it fell in a different place than is shown on the screen.
- In some cases, after changing fire modes on the Winfield Aperture, it is not possible to ADS.
- Quickplay: Picking up a small weapon while performing a switch to a larger weapon results in swapping the wrong item.
- Poison effects from the hive and spider can persist even after their intended duration (poison bug).
- In some cases, using ladders can teleport players or cause them to become stuck in other assets.
- In some cases, after being revived or if a weapon is swapped with a Winfield equipped, the server will register might register that it has no ammo.
- In some cases, the chambered/last round ammo count will unintentionally change at the same time.
- Some textures/LoD might change intermittently during gameplay.
- In some case the bounty tokens might spawn in the floor of the lair, but you should still be able to interact with it correctly.
- In some cases, the clones of the Assassin may become stuck and will not attack players.
- Switching between fire modes on the LeMat may result in a weird looping audio and cause you to not to return to your previous stance.
- Chaining shots while using gunslinger mode is less reliable than in Hunter mode.
- Preparing a weapon while in Gunslinger can result in being unable to melee.
- In some cases, while in gunslinger returning to ADS after cancelling a reload can require too many inputs.
- Poison traps cannot be seen when your hunter has the ‘Vigilant’ trait.
- In some rare cases, the spider may become stuck beneath the floor after jumping on a player.
- In some cases, the crosshair for the throwing knives can disappear during gameplay.
- Dying to a poison cloud or poison trip mine will result in seeing an empty death screen.
- Spectator mode: Aiming state of the player does not always line up with what is visible in spectator mode.
- Unlocking a legendary item can often change the order of items in the list when modifying your loadout.
- Shooting a hive bomb that is floating on the water (with a shotgun) can result in multiple instances of the swarm.
- Challenges: Hunters that are damaged by other players but receive a killing blow from AI count towards the total. This is not intended and should only add to the total when the killing blow is caused by a player.
- In some cases, your health bar will remain onscreen even though it appears to have no damage. This is caused by having been slightly burned but it does not display correctly. A small amount of damage will refresh this and show the correct information.
- In some rare cases, a health pack can spawn on a clue which will prevent you from correctly investigating it.
- When attempting to join a Quickplay match, after leaving a team, the “please wait” might change back to red requiring you to press Play again.
- In some rare and very specific scenarios, the bomb lance projectile might not explode.
- Challenges: Kill 50 bosses is incorrectly tracked by the killing blow rather than participation.
- Tutorial: Consumable replenishment may be incorrect after respawning.
- Gunslinger: In some cases, players can shoot by pressing melee button after spamming a combination of different actions.
- In some cases, a looted item will still appear on the blue boxes in Quickplay even after another player has taken it. You will not be able to interact with these items.
- In some cases, the crosshair may not change dynamically when switching between aiming modes and can become stuck at the smaller size.
- Gunslinger: Performing a heavy melee attack while you stop sprinting results in returning to the incorrect stance (should return to hipfire stance).
- Switching between ADS and hipfire quickly, with the fanning trait, can occasionally result in not being able to fire.
- Some inconsistencies may be experienced in terms of sensitivity while using gunslinger mode. Melee and weapon turn speeds are slightly different.
- Quickplay: Looting a new tool can replace and already existing empty tool, rather than taking up the next available slot.
- In some cases, Meatheads might be missing leeches and will not react to players.
- Concertina wire can damage players through walls.
- In some cases, you may encounter desyncs between the client and server when walking on edges/slopes.
- Lootable weapons sometimes drop to close to each other making it difficult to loot the correct one.
- In some cases, it is not possible to charge a melee attack instantly after swapping between weapons/tools.
- Death from bleeding damage caused by AI can show as killing yourself in the damage history on the death screen.
- The Crown and King rate of fire stat only changes when slugs are equipped, this is incorrect and the RoF has changed on the weapon overall.
- Centennial sniper heavy attack can be interrupted with ADS too early which results in the scope taking too long to appear.
- Performing multiple specific actions at once can result in players unintentionally standing when in a crouched position.