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Home»Patch Notes»Guilty Gear Strive Update 1.11 Patch Details: What’s New In November 30 Update
Patch Notes

Guilty Gear Strive Update 1.11 Patch Details: What’s New In November 30 Update

GIStaffBy GIStaffNovember 30, 2021No Comments3 Mins Read

Guilty Gear Strive has been updated to version 1.11 today by Arc System Works. You can find out the complete patch notes from here.

The new update adds Happy Chaos as a new playable character. Other changes include various improvements to the Network mode and balance adjustments for some of the characters. You can find out the complete details on this new update below, or have a look at the official website.

Guilty Gear Strive Update 1.11 Patch Notes

An update to Version 1.11 will be released on November 30 for the PlayStation®4/PlayStation®5/Steam versions of Guilty Gear -Strive- with the addition of a new playable character and fixes for bugs.

General / Game Modes

・Added ”Happy Chaos” as a playable character.
※Players who have purchased “GGST Season Pass 1” will have access to the playable character after the update patch is applied on November 30.
 ※Individual sale for the PS4 and PS5 versions will begin on December 3.
 ※Individual sale for the Steam version will begin on November 30.
・Added Happy Chaos’s BGM, “Drift.”
 ※Happy Chaos must be selectable in order to use the BGM.

Network Mode

・Added “Room Customization” to Player Match.
 You can customize your player room by selecting NETWORK > PLAYER MATCH > ROOM CUSTOMIZATION from the menu.

・Added a fishing option exclusively for Room Customization items.

Battle

[System]
・Fixed a bug where characters would sometimes behave strangely after a successful throw clash.
・Fixed a bug where the character would be blown back in a different direction depending on the direction they were facing after being hit with a Psych Burst or Roman Cancel while their position completely overlaps with the opponent.
・Fixed a bug with unnatural behavior occurring after activating Roman Cancel directly after inputting the dash button.

[May]
・Mr. Dolphin (Horizontal) HS Version Fixed a bug with the Wall Break value scaling after the Version 1.10 update.

[Chipp Zanuff]
・Zansei Rouga Fixed a bug where Chipp would sometimes land during the motion.

[Potemkin]
・Giganter Kai Fixed a bug where the hitbox would remain after it should no longer be active.

[Zato-1]
・Damned Fang Fixed a bug where the opponent would move to an unintended position after activating a Roman Cancel directly after being successfully grabbed by this move.

[Ramlethal Valentine]
・Fixed a bug where her swords would behave strangely under certain conditions such as after a successful throw clash, etc.

[Jack-O’]
・Fixed a bug where Jack-O’ would be unable to attack a Servant at a certain timing after the Servant lands.
・Fixed a bug where sometimes Servants would be erased by Jack-O’s attacks.
・Fixed a bug where Servants would take an unintended trajectory after being hit by Jack-O’s Standing Close S or
Standing Far S after the update to Version 1.10.

■Other
・Fixed other minor issues.

[Issue with Network Play]
We have confirmed several issues with network disconnections, connection errors, and difficulty matching in online lobbies and player matches.
We are continuously looking into the cause and trying to find solutions for these issues.
We apologize for any inconvenience caused.

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