God of War has been updated to version 1.0.5 today by Sony Santa Monica Studio. You can find out the complete patch notes here.
Sony Santa Monica has addressed the issue with Mouse Acceleration on PC with a new gameplay mode that is a part of this latest patch. This is called the precision mode and works by “ignoring the default mouse-to-camera conversion implementation.” Other changes include bug fixes and more. Get the patch notes below.
God of War Update 1.0.5 Patch Notes
Fixes
- In-game glyphs will now correctly correspond to the controller type selected in Steam
- Setting the DLSS Sharpening slider to 0 will now properly disable DLSS Sharpening
- Interactions between the game and the taskbar will now work correctly in Borderless Fullscreen
- Game audio should now mute when the application is in the background
- TAA will no longer causes blurriness when the Render Scale is below 100%
- Borderless Fullscreen mode will now not impact visibility in the Task Switcher (Alt+Tab)
- Correct UI elements will now be shown if an action is bound to the mouse wheel
- HDR brightness will no longer be impacted by SDR brightness settings
New Features
- Option to minimize when focus is lost in Borderless Fullscreen
- Error message if the game is unable to open or write to a save file
- Precision mouse mode*
- This new mode works by ignoring the default mouse-to-camera conversion implementation. Additional sensitivity fine-tuning can be done by tweaking values in the settings.ini file in the game installation folder. This mode should NOT be used in conjunction with Aim Assist.
Lastly, while we do not have a timeline, we want to communicate that we have identified the primary cause leading to AMD performance problems and are now investigating solutions to resolve this issue.