Ghost of Tsushima has been updated to version 2.12 today by Sucker Punch. You can find out the complete patch notes from here.
Some of the changes that are confirmed to be a part of this new update include bug fixes and adjustments made to the Legends multiplayer mode. You can get the complete patch notes for this update below, or have a look at them on the official website.
Ghost of Tsushima Update 2.12 Patch Notes
Patch 2.12 includes the following changes:
- In Survival and Rivals modes, enemy spawn points will now be randomized and will change with each new match.
- However, Nightmare Survival will maintain a fixed spawn pattern for the entire week to create an even playing ground for the leaderboards.
Nightmare Story now has a fixed spawn location for Gyozen’s Scroll and the Oni Chest each week.
- However, Nightmare Survival will maintain a fixed spawn pattern for the entire week to create an even playing ground for the leaderboards.
- Fixed a bug in Survival and Rivals where waves could occasionally stop spawning after all enemies were killed.
Fixed a bug in Survival and Rivals where enemies could occasionally stop attacking.
Added the ability to matchmake to fill empty slots to Nightmare Survival and Nightmare Story.- For now, we’re testing this feature and will monitor to make sure it doesn’t upset game balance and may remove it in the future depending on your feedback.
- Adjusted the Show Details screen in the Lobby to include both perks on equipped gear.
Class Balance changes:
- Assassin
- Increased the base assassination speed. Stealth attacks are now faster and quieter.
Removed Experienced Assassin technique- Replaced with a new technique, Deft Hands
Adjusted the unlock order of some Assassin techniques.
- Replaced with a new technique, Deft Hands
- Adjusted targeting of Shadow Strike technique.
Shadow Strike now scales slightly with Stealth Attack Damage
While Shadow Strike is active, the Assassin will be invisible to enemies.
- Increased the base assassination speed. Stealth attacks are now faster and quieter.
- Hunter
- Staggering Arrow
- Reduced cooldown (From 55 seconds to 42 seconds)
- Spirit Archer
- Reduced cooldown (From 55 seconds to 42 seconds)
- Staggering Arrow
- Samurai
- Raging Flame
- Increased cooldown (From 36 seconds to 50 seconds)
Reduced the amount of fire damage spread to nearby enemies when using Heavy Attacks
Reduced duration (From 20 seconds to 11 seconds)
- Increased cooldown (From 36 seconds to 50 seconds)
- Spirit Pull
- Increased duration (From 11 seconds to 15 seconds)
- Explosive Blade
- Increased duration (From 11 seconds to 15 seconds)
Fixed a bug where Explosive Blade would not trigger explosions in some cases
- Increased duration (From 11 seconds to 15 seconds)
- Raging Flame
- Ronin
- (NOTE: Despite the Item Adjustment below limiting Samurai and Assassin classes to a maximum of 6 concussion bombs, the Ronin will still maintain a maximum of 12 concussion bombs.)
Item adjustments:
- Bottle of Liquid Courage
- Decreased maximum resolve gain from 3 to 2
- Weightless Spirit
- Drastically increased reload speed
Increased draw speed
Increased arrow velocity
Increased maximum Fire Arrow count
- Drastically increased reload speed
- Bomb Pack and Forbidden Medicine
- When equipped on Samurai and Assassin, reduced the total concussion bomb ammo count (From 12 bombs to 6 bombs)
- The Mist of Yagata
- Increased the healing effect
- Magma Bomb
- Fixed a bug affecting Magma Bomb duration when used alongside Smoke Bomb.
No longer knocks down enemies caught in the blast
- Fixed a bug affecting Magma Bomb duration when used alongside Smoke Bomb.
Additional bug fixes:
- Fixed a bug in Rivals where players could get through the starting gate before the match started
Fixed an issue where players using the standalone version of Legends would encounter an error if they had Director’s Cut save data.