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Home»Patch Notes»GetsuFumaDen Update 0.3.13 Patch Details: What’s New In September 28 Update
Patch Notes

GetsuFumaDen Update 0.3.13 Patch Details: What’s New In September 28 Update

GIStaffBy GIStaffSeptember 28, 2021No Comments3 Mins Read

GesuFumaDen: Undying Moon has been updated to version 0.3.13 today by Konami. You can find out the complete patch notes for this update below.

There are a number of gameplay fixes and adjustments as part of this new update. The patch notes were detailed on Steam forums but if you want, have a look at them below as well.

GetsuFumaDen Update 0.3.13 Patch Notes

Gameplay Adjustments

  • (Community) Increased the amount of rewards dropped after defeating the Final Boss.
  • (Community) Increased the drop rates of the Marine Key, Snowy Key and Dull Key.
  • Increased the duration of the player character’s invincibility after being hit by a trap.
  • (Community) The floating crossbow in Subspace Citadel can now be attacked.
    Dealing damage to the floating crossbows prevents them from moving for a set period of time.
    Note that the eyes of a floating crossbow indicate whether it is active or not.
  • (Community) The number of floating crossbows placed in the Subspace Citadel has been adjusted.
  • (Community) The interval time between the floating crossbows’ attacks has been adjusted.
  • Reduced the hitbox duration of Oni’s (Club) second attack.
  • Adjusted Daidarabotchi’s attack patterns, reducing the frequency of its movement.
  • Reduced the distance of Wanyudo’s backward wind-up before it attacks.
  • Adjusted Ravenous Demon’s hitbox so that it can hit players at point-blank range.
  • (Community) Lowered the sound effect volume when the low-vitality alert is triggered.
  • (Community) Decreased the status effect duration of the poison traps in the Cocytus.
  • (Community) Adjusted the materials’ prices in the Shop.

System Adjustments

  • Increased the maximum range of Matchlocks.
  • Reworked the functionality of Kunais so that their flight speeds are no longer reduced after bouncing back from a wall.
  • Increased the number of hits required to trigger Rupture on an enemy.
  • Status Effects will no longer be applied on enemies during their Break state.

Bug Fixes

  • Corrected Getsu Renge’s running animation when wielding Spears.
  • Fixed an issue in which Daidarabotchi would be placed in the Break state again when the game is paused and unpaused after one instance of application.
  • Fixed an issue in which certain attack effects did not trigger the correct visual feedback when applied on Daidarabotchi.
  • Fixed an issue in which the large rock placed by Daidarabotchi persists beyond its intended duration.
  • Fixed various issues regarding Tenaga-Ashinaga.
  • Fixed an issue with the Final Boss in which it being applied with Status Effects would prevent it from taking damage.
  • Fixed an issue in which Ravenous Demon would be launched off unnaturally when defeated or during their Break state.

  • Fixed an issue when in the Subspace Citadel in which the mini-map may not display correctly.
  • Fixed an issue with certain Subspace Citadel stages where items and caltrops would fall through the floor.

  • Fixed an issue with certain Frozen Graveyard stages in which your character would get stuck in a crouching position and be unable to move.

  • Fixed an issue in which enemies who do not belong in that stage would spawn in certain areas.

  • Fixed an issue in which Flash triggered on one enemy would apply to another that is suffering from a Status Effect.

  • Fixed an issue in which the incorrect sound effects played with certain functions.

  • Corrected a number of in-game guides.

  • Corrected the Tutorial for the Freeze and Parasite status effects.

  • Fixed an issue with certain languages in which the text would extend beyond their intended space.
  • Fixed an issue with certain languages in which the text would overlap with one another.

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