GesuFumaDen: Undying Moon has been updated to version 0.3.13 today by Konami. You can find out the complete patch notes for this update below.
There are a number of gameplay fixes and adjustments as part of this new update. The patch notes were detailed on Steam forums but if you want, have a look at them below as well.
GetsuFumaDen Update 0.3.13 Patch Notes
Gameplay Adjustments
- (Community) Increased the amount of rewards dropped after defeating the Final Boss.
- (Community) Increased the drop rates of the Marine Key, Snowy Key and Dull Key.
- Increased the duration of the player character’s invincibility after being hit by a trap.
- (Community) The floating crossbow in Subspace Citadel can now be attacked.
Dealing damage to the floating crossbows prevents them from moving for a set period of time.
Note that the eyes of a floating crossbow indicate whether it is active or not.
- (Community) The number of floating crossbows placed in the Subspace Citadel has been adjusted.
- (Community) The interval time between the floating crossbows’ attacks has been adjusted.
- Reduced the hitbox duration of Oni’s (Club) second attack.
- Adjusted Daidarabotchi’s attack patterns, reducing the frequency of its movement.
- Reduced the distance of Wanyudo’s backward wind-up before it attacks.
- Adjusted Ravenous Demon’s hitbox so that it can hit players at point-blank range.
- (Community) Lowered the sound effect volume when the low-vitality alert is triggered.
- (Community) Decreased the status effect duration of the poison traps in the Cocytus.
- (Community) Adjusted the materials’ prices in the Shop.
System Adjustments
- Increased the maximum range of Matchlocks.
- Reworked the functionality of Kunais so that their flight speeds are no longer reduced after bouncing back from a wall.
- Increased the number of hits required to trigger Rupture on an enemy.
- Status Effects will no longer be applied on enemies during their Break state.
Bug Fixes
- Corrected Getsu Renge’s running animation when wielding Spears.
- Fixed an issue in which Daidarabotchi would be placed in the Break state again when the game is paused and unpaused after one instance of application.
- Fixed an issue in which certain attack effects did not trigger the correct visual feedback when applied on Daidarabotchi.
- Fixed an issue in which the large rock placed by Daidarabotchi persists beyond its intended duration.
- Fixed various issues regarding Tenaga-Ashinaga.
- Fixed an issue with the Final Boss in which it being applied with Status Effects would prevent it from taking damage.
- Fixed an issue in which Ravenous Demon would be launched off unnaturally when defeated or during their Break state.
- Fixed an issue when in the Subspace Citadel in which the mini-map may not display correctly.
- Fixed an issue with certain Subspace Citadel stages where items and caltrops would fall through the floor.
- Fixed an issue with certain Frozen Graveyard stages in which your character would get stuck in a crouching position and be unable to move.
- Fixed an issue in which enemies who do not belong in that stage would spawn in certain areas.
- Fixed an issue in which Flash triggered on one enemy would apply to another that is suffering from a Status Effect.
- Fixed an issue in which the incorrect sound effects played with certain functions.
- Corrected a number of in-game guides.
- Corrected the Tutorial for the Freeze and Parasite status effects.
- Fixed an issue with certain languages in which the text would extend beyond their intended space.
- Fixed an issue with certain languages in which the text would overlap with one another.