FIFA 22 has been updated to version 1.13 today by EA Sports. You can find out the complete patch notes for this update from here.
This update brings in a number of changes to the game including for the FIFA Ultimate Team. The patch was released first for PC and it is being followed by a release on all other platforms. This includes the PS4, PS5, Xbox One, and Xbox Series. Get the complete patch notes for this update below, or have a look at it on the official support forums.
FIFA 22 Update 1.13 Patch Notes
FIFA Ultimate Team
Made the following changes:
- Penalty Shootout kick order will now be decided by the Penalties Attribute.
- When players share the same Penalties Attribute, the Shot Power and Finishing Attributes will be used to determine the order.
- After completing FUT Champions Finals competition and qualifying for another while the existing competition is still active, the FUT Champions Finals UI will now inform players that they cannot re-qualify for the existing competition.
- When qualifying for FUT Champions Finals, a new post match screen will display to notify players of the qualification.
Addressed the following issues:
- The win streak UI indicator did not appear after winning two Division Rivals matches in a row. This was a visual issue only.
- On rare occasions, a Division Rivals match could incorrectly start with an inactivity pop up message appearing and staying on the screen.
- Some kits could clash with the Referee’s kit during matches.
- The FUT Champions Finals progress window did not display a checkmark beside the Rank I indicator after reaching it. This was a visual issue only.
- When reaching a new Stage in Division Rivals, the post match screens did not highlight the new Stage. This was a visual issue only.
- In Squad Battles, the Opponent Select screen displayed a blank space beside the selected opponent’s Rating and Chemistry.
- When achieving a new Rank in Squad Battles, the post match screen did not display the updated visual indicator for the Rank. This was a visual issue only.
- When claiming FUT Champions Finals rewards, a pop up message saying the event has ended would appear over the rewards animation.
- [Stadia only] Matches against the CPU AI did not count towards Stadia’s Games Played counter.
- Background Tifos did not always display correctly.
- Some placeholder visuals were present on the FUT Friendlies screen.
Gameplay
Made the following changes:
- Reduced the effectiveness of AI controlled players blocking Lobbed Passes and crosses.
- Specifically, AI controlled players were previously able to stretch too far when attempting to block Lobbed Passes and crosses.
- CPU AI teams are now more likely to commit fouls during matches played on Semi-Pro difficulty and above.
- This change does not apply to matches played with Competitor Mode set to on.
Addressed the following issues:
- [PC only] Addressed some instances of visual stuttering occurring after performing Skill Moves during matches.
- When requesting a Finesse Shot, the ball carrier could sometimes go out of their way to take it with their dominant foot.
- The Outside Foot Shot Trait did not function correctly.
- When two players make contact with the ball at the same time, the ball could sometimes fly unintentionally high into the air.
- When attempting to Shield the ball when taking a touch, the ball carrier could sometimes move erratically.
- In a rare situation, a player could disappear from the pitch during a match.
- On rare occasions, the referee could incorrectly call for a free kick inside of the penalty box instead of a penalty kick.
- The Automatic Player Switching setting did not always function correctly.
- In Pro Clubs and Player Career matches, the Set Piece Specialist perk did not function during Free Kicks and Penalty Kicks.
- Goalkeepers could have unintentionally performed a goal kick across the entire pitch.
- When making a tackle inside of the penalty box, the ball could sometimes unintentionally travel towards the defender’s goal.
- When calling a player short on a corner, the called player could sometimes perform unnecessary player humanization gestures.
- When attempting to turn while Sprinting, the ball carrier could sometimes miss a touch on the ball.
Career Mode
Made the following changes:
- Added News scenes for UEFA Europa League and UEFA Champions League draws.
- Adjusted Player Career Player Objective selection logic to account for the difficulty of some Objectives.
- Moved the unavailable player(s) pop up message so that it can appear during the pre-match flow instead of the Career Mode Hub.
Addressed the following issues:
- Youth Academy players could disappear at the start of the second season.
- Sometimes, a player’s Match Form could incorrectly decrease after completing a match that they were subbed in for.
- In a rare situation when coming on as a sub in Player Career, both teams could be positioned in the same half during a kick off.
- A Youth Player’s potential could incorrectly decrease if they were signed to the senior squad towards the end of a season, with no remaining matches to be played.
- In Player Career, Match Objectives that were too similar could unintentionally appear.
- In Player Career, OVRs could incorrectly display multiple values across different menus.
- Post Match Interview audio could become corrupted when the Disable All Music for Streaming Purposes setting was enabled.
- Training Drill names could display in incorrect places on the UI.
- The Squad Hub could remain scrollable even when a pop up message appeared on screen.
- When attempting to retire a player in the Squad Hub, the affected player was the one shown in the preview panel instead of the highlighted player.
- Some international matches did not display on the Calendar.
- The Player Performance screen did not always display 2D headshots.
- In Player Career, the created Pro was unintentionally not being selected for some national team matches.
- A placeholder menu was incorrectly visible when entering Game Settings during a match.
- When Quick Simming a match, yellow and red cards could appear green on the UI.
VOLTA FOOTBALL
Made the following changes:
- When searching for a match in VOLTA SQUADS, the Objectives widget is now present on the right hand side instead of an Avatar’s information.
- Lengthened the duration of the up and down arrows on the VOLTA ARCADE results screen and moved them to the left, in order to improve clarity.
- When browsing the Store or customizing an Avatar, the Avatar’s entire outfit will be on display instead of the camera zooming in on a specific item of clothing.
- When completing a VOLTA ARCADE tournament and leveling up the Avatar, the post tournament screen will now separately display the amount of VOLTA COINS earned through the leveling and the tournament, respectively.
- As a result, players can now browse through that UI element but will no longer be able to highlight individual Avatars.
Addressed the following issues:
- The VOLTA ARCADE timer sometimes displayed an inaccurate amount of time. This was a visual issue only.
- The entire lobby could unintentionally disband when the Captain cancelled matchmaking.
- During matches, controller vibration could unintentionally persist.
- When attempting to matchmake while matchmaking was disabled, players could see an incorrect pop up message.
- A green arrow indicator could display in an incorrect location on a post match screen.
- In VOLTA ARCADE, an incorrect badge could be displayed beside the Avatar’s name.
- Menu narration did not always function correctly.
- The Welcome To VOLTA ARCADE screen could take a longer than intended amount of time to display.
- The Select Signature Ability screen did not display a headline and general summary.
- The Avatar widget could overlap with other UI elements.
- The Players List pause menu option was missing a visual indicator.
- Store tiles could take longer than intended to appear.
- AI players on both teams had white Player Indicators.
- During goal celebrations, Avatars could incorrectly move through walls.
Pro Clubs
Made the following change:
- Added the option to toggle the appearance of the Player Performance in game UI.
- This option can be found in the Visual tab of Game Settings when paused during a match.
- Added the option to adjust the Perk activation audio level.
- This option can be found in the Audio tab of Game Settings when paused during a match.
Addressed the following issues:
- Sometimes, menus could run at a slower speed than intended.
- Some players could have seen kits different from the ones selected by the Captain in the pre-match flow.
- The threat indicator could incorrectly move across the pitch.
- The Player Of The Match overlay incorrectly displayed as blank.
- Player names were not aligned correctly on the Club Tactics screen.
General, Audio, and Visual
Made the following changes:
- Updated some kits, celebrations, broadcast packages, stadia, 2D player images, pre-match scenes, UI text formatting, UI elements, ad boards, commentary lines, transitions, crowd chants, and anthems.
- Added the ability to perform JUL’s celebration to additional players.
Addressed the following issues:
- Made improvements to the visual fidelity in certain situations on Xbox Series S.
- We will continue to monitor this going forward.
- [PS5 and XSX|S only] During penalties, light colored hair could unintentionally appear as dark colored hair
- Addressed instances of overlapping, incorrect, visually unclear, and placeholder text appearing in some menus.
- Addressed instances of blurry UI elements.
- Addressed a rare stability issue which could occur during matches.
- When attempting to view a main menu EATV video in full screen, the transition effect displayed incorrectly.
- Addressed further instances of player models not being correctly sized when appearing in some parts of the UI.
- EATV videos could automatically play even when the EA SPORTS News Auto-Play option was set to off.
- Some beard options did not display when customizing Avatars, Virtual Pros, and Managers.
- Elements of the main menu background could sometimes appear corrupted.
- Updated the Composure visual indicator found in modes with Skill Trees.
- [Stadia only] Matches against the CPU AI did not count towards Stadia’s Games Played counter.