Factorio has been updated to version 1.1.50 today by Wube Software. You can find out the complete patch notes from here.
This update has implemented a set of permissions lists in the GUI. Other changes include various bug fixes and modding improvements. You can get the details on this update below, or take a look at the Steam forums.
Factorio Update 1.1.50 Patch Notes
Minor Features
- The permissions list in the permissions GUI can now be localised.
- Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors)
Bugfixes
- Fixed that biters could get stuck trying to attack an entity they were standing on. more
- Fixed issue regarding placing an electric pole over a ghost of an electric pole connected to an enabled power switch. more
- Fixed a crash related to units and mod events. more
- Fixed ghost entities of other forces being considered valid drop targets. more
- Fixed ghost electric poles connecting to electric poles of other forces. Neutral force is exempt from this fix, it can connect to everything. more
- Fixed that LuaEntity::disconnect_neighbour was unable to disconnect specified pair of electric poles when they were on different surfaces.
- Fixed gate cloning related to opened state. more
- Fixed that on_game_created_from_scenario event didn’t fire after pressing “Save and Play” from map editor. more
Modding
- Added LuaTilePrototype::check_collision_with_entities, false by default. If set to true – checks for collisions with entities before building or unearthing the tile.
- Removed ReactorPrototype::neighbour_collision_increase.