Elex II has been updated to version 1.01 today by Pirahna Bytes. You can find out the complete patch notes for this update from here.
This massive day one patch is a little over 2 GB on PS4. It adds tons of new bug fixes, improvements, and more. You can get the details on this update below.
Elex II Update 1.01 Patch Notes
- * Fixed possible camera crash during dialogues
- * Fixed some waterfall performance issues
- * Fixed npc weapon flipping during aim if fps is low
- * Many UI optimizations and fixes
- * Fixed certain celestial bodies
- * Fixed tuning issues with overpowered collossus robots
- * Fixed misaligned npc weapon during evade
- * Picking up items and looting corpses with a single button press
- * Fixed a focus issue with thrown handgrenades
- * Enemy combat behavior improved
- * Improved enemy wayfinding during combat
- * Stat tuning for several creatures
- * Flying monsters are not sleeping anymore
- * Robots do not get the bleeding status effect
- * Magic combat improved
- * Fixed a movement issue after stumbling while falling off a cliff
- * Jetpack effect stops before cutscene starts
- * Replaced some items behind certain collisionboxes
- * Fixed some issues with Azoks Commander and his squad around the Elex Deposit quest
- * Many monster placing fixes and adjustments
- * Changed daily routine of Azok
- * Changed path of Fox road trip through Tavar
- * Tayaac and changeling now are invincible before their first dialog with Jax.
- * Fixed teleporter issues and confusing situations around Tayaac
- * Fixed many destruction and companion loyality points issues at certain dialogs
- * Fixed Nyras daily routine issues while her quests are running
- * Fixed some voice comments of partymembers
- * Fixed some player comments for interacts
- * Fixed some gameplay performance issues
- * Fixed a camera issue involving dialogues and stumbles
- * Fixed a interface problem for the player using the ladder
- * Fixed a bug where the player is part of a dialogue and the first cutscene with Bully at the same time
- * Fixed potential plotkiller with companions involved after endbossfight
- * Removed confusing dialog situations in the beginning of the fourth chapter
- * Removed a confusing questmarker for Dex quest in Alphara
- * Askil will now trade with the player if he becomes a Cleric
- * It is not possible anymore to choose Ivikas dialog as a choice for the Player
- * Fixed a dialog choice if the player speaks with Rat before he is allowed in the Upper area of the Fort
- * Removed the Legendary “Butter Knife” Sword from the world. Its only obtainable through Lasses Quest now
- * More Alb Merchants now trade the Alb Scout Armor if the Player becomes an Alb
- * The player is not able to pick up Alzeas Elexbait anymore after he places them
- * Marwin will now react properly if the Player interacted with Sid before and tries to threaten him
- * Fixed an issue where the player might get stuck in a dialogue with Veronica after killing Buzz
- * Fixed an issue where a quest wasn’t triggered while speaking with Azok
- * Vicky will now trade salad
- * Fixed wrong positioning of certain NPC daily routines
- * Fixed an issue where the player might get stuck after following Alex through the castle
- * Fixed an issue with Dixxon while trying to gather new recruits for Heinrich
- * Fixed refuse dialogs of certain companions in Mararcor
- * Many cosmetic fixes in dialoques with characters
- * Fixed many other minor quest and dialog issues
- * Fixed many minor character model bugs: optimized several meshes, texture maps and materials.
- * Fixed Changeling VFX
- * Tweaked fire effects in starting area.
- * Some music adjustments at the conclusio at the end of the endgame
- * Fixed sound problems of certain magic spells
- * Many other music fixes and adjustments
- * Many other sound fixes and adjustments
- * Added italian subtitles within cinematic intro
- * Updated some voice overs in russian, polish and english