Dragon Ball FighterZ – Update 1.33: New Features and Character Adjustments

Dragon Ball FighterZ update 1.33 will be released for PS4, PS5, Xbox One, Xbox Series, PC, and Nintendo Switch. Here are the patch notes.

Dragon Ball FighterZ update 1.33 brings significant system changes, character adjustments, and bug fixes. The update includes new features in Training Mode, adjustments to damage scaling, and specific character fixes for Goku, Vegeta, Frieza, and others.

Dragon Ball FighterZ – Update 1.33 Patch Notes

System Changes:

  1. Z Assist Select: Added the ability to select the Z Assist attack for each character.
  2. Training Mode: Added a function to Training Mode that allows players to control the enemy’s recovery actions.
  3. Battle: Adjusted the damage scaling for invincible moves that are not invincible from the start.
  4. Battle: Fixed an issue where the invincibility time after getting up would differ depending on the character.

Character Changes:

Goku (Ultra Instinct):

  • Fixed an issue where the effects would not display correctly under certain conditions.
  • Fixed an issue where the move “Unrestrained Will” would not be able to be performed after hitting an opponent with “Soaring Fist” under certain conditions.

Vegeta (Super Saiyan God Super Saiyan):

  • Fixed an issue where the move “Niagara Pummel” would not be able to be performed after hitting an opponent with “Super Dash Kick” under certain conditions.

Frieza:

  • Fixed an issue where the move “Death Saucer” would not be able to be performed after hitting an opponent with “You must die by my hand!” under certain conditions.

Android 21:

  • Fixed an issue where the camera would shift under certain conditions when hitting an opponent with “Hors d’Oeuvre Stab.”

Broly:

  • Fixed an issue where the camera would shift under certain conditions when hitting an opponent with “Gigantic Strike.”

Cooler:

  • Fixed an issue where the camera would shift under certain conditions when hitting an opponent with “Death Fall.”

Bardock:

  • Fixed an issue where the camera would shift under certain conditions when hitting an opponent with “Raging Meteor.”

Videl:

  • Fixed an issue where the camera would shift under certain conditions when hitting an opponent with “Rising Eagle.”

Additional Notes:

  • Various other adjustments and bug fixes have been implemented to improve the overall gameplay experience.

Full patch notes can be seen here.

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