DNF Duel update 1.06 is out now for PS4, PS5, and PC. You can get the complete patch notes for the update here.
This update mostly revolves around various tweaks to the character balance and bug fixes to the game. Take a look at the changes in the patch notes for the update which is mentioned below, or have a look at the official website.
DNF Duel Update 1.06 Patch Notes
Character Balance and Bug Fixes
Changes |
||
Striker |
Rising Fist |
Reduced guard stun after 2nd strike. |
Grappler |
Magnumsault |
Reduced time unable to tech during the Charged Effect version. |
Hitman |
Bill Drill |
Reduced guard stun after final strike. Increased guard pushback after final strike |
Swift Master |
MP regeneration. |
Decreased MP regenation rate. |
Wind Twist |
Increased time needed to start MP regeneration. |
|
Wind Orb |
||
Storm Quaker |
||
Storm Strike |
Reduced guaranteed minimum damage |
|
Vortex Hurricane |
||
Storm Quaker |
||
Wind Blaster |
Reduced guard guage reduction amount. |
|
Storm Quaker |
||
Sonic Move |
||
Wind Blaster |
Reduced guard stun time. Reduced damage. |
|
Wind Twist |
Reduced duration time. Increased stun time. Disappears when Guard Break is inflicted upon Swift Master. |
|
Sonic Move |
Reduced white damage against opponents when guarded. Guard stun decreased when triggered in ↘direction. |