DayZ has been updated to version 1.37 today by Facepunch Studios. You can get the complete patch notes for this update from here.
This update has implemented a number of fixes to the game including additions like new weapons. There are plenty of other changes too but most of the patch deals with bug fixes. Take a look at everything that has been changed in this new update with the patch notes shared below.
DayZ Update 1.37 Patch Notes
GAME
ADDED
- CR-550 Savanna rifle
- Longhorn pistol
- P1 pistol
- Craft-able Spear (Bone & Stone head variants)
- Pitchfork
- Craft-able Bone knife
- Cleaver
- Meat tenderizer
- Kitchen timer
- Craft-able Fireplace stand
- Brooms can be lit and used as a torch
- Improvised clothes from rags
- Improvised Rope Belt
- Improvised gas mask filter
- Gas mask filters can now be refilled with charcoal tablets
- Sensitivity settings for various scope options
- New optional control scheme
- Bark can be harvested with axes now
- Cookware is slowly getting damaged by being used
- Gas mask filters get damaged while in use
- Voice activation setting for voice chat
- Scroll through multiple actions can be now done via mouse wheel
- New point of interest on Livonia
FIXED
- Gear could not be added to other player’s inventories (https://feedback.bistudio.com/T159801, https://feedback.bistudio.com/T162845)
- The sound of hitting an obstacle with a vehicle while reversing wasn’t played
- Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980)
- During punching the player would turn sideways in some situations
- The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793)
- Shelters weren’t build-able on some places
- A burned-out fireplace is no longer producing light
- Canceling activation of the bear trap and landmine caused errors
- The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089)
- Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921)
- Hair clipped with NVG head strap on female characters
- An incorrect texture of ruined wheels caused a server error on restart
- Fixed rendering exploits related to buildings
- Players could climb through closed windows on some buildings
- The Player was able to pick up the fire barrel while items were attached to it
- The sound of starting/stopping engine was not present for other players
- Sound of opening or closing attachments was not present for other players (https://feedback.bistudio.com/T162184)
- The sound of turning on/off the alarm clock wasn’t audible for other players
- A staircase handrail was missing a collision
- The attachment icon didn’t correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436)
- Attaching more nails to the flag pole caused errors
- Sharpened wooden sticks caused errors when damaged
- Filtering server by favorited gives error: 9 in server browser (https://feedback.bistudio.com/T150657, https://feedback.bistudio.com/T150658, https://feedback.bistudio.com/T156497)
- Traps did not react to vehicles
- Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 – private)
- Fixed several environment issues on Chernarus and Livonia
- Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093)
- Sound of ear ringing caused by the flash grenade could get stuck at some situations
- Ruined Zmijovka hat didn’t properly reflect its state
- Mouse cursor was invisible in the respawn menu
CHANGED
- Reworked Nizhnoye village on Chernarus
- Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite
- VOIP (any) is not available while in inventory. If VA is active, the player can keep speaking though
- VOIP “push-to-talk” and “toggle voice activation” have been moved from DPAD-down to DPAD-left
- VOIP “volume range up/down” has been added as DPAD-left + RB/LB
- “Cycle fire mode” has been moved from DPAD-left to LT (I.E. while in raised hands) + DPAD-right
- While in vehicle, “accelerate” now behaves as an axis and can be modulated (instead of being on/off)
- Heavy attack is now triggered by “Press Y” instead of “Hold Y”
- A new optional control scheme added
- Mic continues to listen to the player for 0.5 s after they let go of the push-to-talk button
- All heat sources are now emitting heat
- Drain and pour liquid actions are now properly separated
- Adjusted the wolf model to allow a more precise head-shot
- The burning duration of torches now correctly depends on the amount of fuel
- Cooking without lard/water now reduces the weight of the burned food
- Weapon sway increases while the character is rolling
- Fireplaces start heating up the player character faster now
- Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position
- Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153)
- Stone knifes can no longer be sharpened with a sharpening stone
- Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in hands)
- Closing the inventory wasn’t possible with the view button after assigning an item to a quick slot
- Updated the game credits
KNOWN ISSUES
- Land Mine disappears after disarming
- Text in controls is sometimes overlapping
- Thrown Spears, Sharp/Long Wooden Sticks and Torches fall under the ground
- Missing sound while base building or mining stones with Meat Tenderizer
- Heavy/Special attack is not mapped correctly for the new control scheme and clashes with the new jump button
- Missing “Controller disconnected” dialogue with MnK enabled
- Player gets desynced when equipping weapon after cancelling equip animation before
- When kindling/fuel items become ruined in fire, player is unable to add the same item before the ruined one disappears
- Roasting sound effect remains with cooking equipment even after the roasting is done