Crysis Remastered has been updated to version 1.01 on PS4. This patch brings in fixes for HDR, performance, and much more.
Crytek has finally patched Crysis to a new version on PS4 bringing in a huge number of fixes. You can get the details on what has been fixed in this update with the patch notes below.
Crysis Remastered Update 1.01 Patch Notes
General:
- · Added Simplified and Traditional Chinese language
Performance
- · Frame rate is now locked to 30fps in performance mode.
- · FPS lock and v-sync now work as intended.
- · Fixed an issue where switching raytracing on/off could result in small stutters while in game.
- · Improvements made to stabilise the frame rate across the game.
- · HDR button is no longer greyed out.
Bug Fixes
- · Fixed a bug that resulted in a visible and constant flickering with distant mountain trees.
- · Fixed an issue that resulted in blurred vision in some instances when aiming down sights (ADS)
- · Fixed a bug that resulted in missing images for the brightness and language settings in the options menu.
- · Fixed a crash that could occur when loading into Reckoning – Fleet.
- · Fixed an issue that caused the shortcuts for Cloak and armour to not function as intended.
- · Fixed several localisation errors in Simplified Chinese.
- · Fixed several localisation errors in Traditional Chinese.
- · Fixed an issue that resulted in not being able to see the Chinese language options in the settings menu.
- · Fixed several artifact lines that would appear on the rocks on Paradise Lost – Ice.
- · Fixed an issue that allowed you to switch to performance mode without needing to restart the level (level restart is now required when switching modes).
- · Improvements made to the draw distance in the canalization on Assault – Harbor.
- · Fixed an issue with the language settings tiles in the main menu – the final two options previously cycled through all the other language options instead of only displaying the two Chinese language options.
- · Fixed the resolution of the control panel near the door on Relic – Rescue.
- · Fixed an issue that caused the top of the briefing table to appear transparent on Reckoning – Fleet.
- · Fixed the missing tank track physics.
- · Fixed an issue where artifacts could appear after skipping a cutscene when HDR and ray tracing are active.
- · Fixed an issue that could cause some walls objects to flicker depending on the camera angle.
- · Fixed an issue that caused the cabinet to clip through the wall on Reckoning – Fleet.
- · Fixed an issue where the light from the moon was too intense on Reckoning – Fleet.
- · Fixed an issue that caused a misplaced reflection to appear on the carrier deck on Reckoning – Fleet.
- · Fixed a noticeable line that appeared in the cave on Awakening – Mine.
- · Fixed an issue that caused an excessive glow effect to occur when shooting the Ceph Hunter on Reckoning – Fleet.
- · Improvements made to visuals of some NPC’s to appear more in line with the original Crysis on Reckoning – Fleet.
- · Fixed a white graphical artifact that would appear in the sky on Exodus – Sphere.
- · Corrected the flashlight cone and circle in gameplay to be in line with what is shown in the Aztec cutscene.
- · Improved the look of Admiral Morrison (Reckoning) to be more in line with the original.
- · Fixed Admiral Morrison’s dying animation to be more in line with the original.
- · Fixed an issue that caused screen glitches to appear when switching between performance modes after enabling HDR.
- · Improved the texture of the rocks on Recovery – Village.
- · Improved visuals for the hostages on Recovery – village.
- · Fixed an issue that caused artifacts to appear on Exodus – Sphere.
- · Fixed an issue that caused red artifacts to appear on forest levels.
- · Fixed an issue that caused the title screen to hang on Contact – Island if instance when the cutscene was skipped.
- · Fixed a crash that could occur at the beginning of the final boss fight.
- · Fixed a crash that could occur during the second phase of the final boss fight.
- · Fixed an issue that caused some of the stairs to flicker depending on the camera angle on Reckoning – Fleet.
- · Fixed the shading of the glass on the grey pickup trucks.
- · Improvements made to the shader tied to light beams.
- · Fixed the level of detail tied to a number of objects on Awakening – Mine.
- · Fixed the stretched textures on the rocks on Island – Contact.
- · Fixed an issue with the cutscene on Awakening – Mine where the Korean soldiers stop aiming at the player.
- · Fixed a missing blue light in the first ventilation pipe on Core.
- · Fixed an issue that caused the MOAC muzzle flash to appear low resolution and with broken colours.
- · Fixed an issue that caused the LOD (level of detail) of the shadows of the sheds being overly noticeable.
- · Removed the bushes that appear at the exit of the tunnel on Onslaught – Tank.
- · Fixed an issue that caused in several objects on Awakening – Mine to have a low draw distance.
- · Fixed an issue that could cause the player to fly out of the level on Core.
- · Fixed an issue that could cause glowing violet artifacts to appear on Contact – Island when HDR is enabled.
- · Fixed an issue that resulted in Prophet having an incorrect animation when holding a weapon.
- · Improvements made to the light sources on Core to be more in line with the original Crysis. (light sources were too strong).
- · Fixed the LOD of several objects on Awakening – Mine.
- · Fixed an issue that caused some bushes to appear in the stone at the start of Onslaught.
- · Fixed several blurry ground textures that appear on Recovery – Village.
- · Fixed several low-resolution trees and bushes on Recovery – Village.
- · Fixed an issue with the lighting on the number 80 that appears on the wall of the carrier on Reckoning – Fleet.
- · Fixed the skins of the Korean soldiers as to not appear transparent.
- · Fixed an issue that caused the cutscene on Contact to appear blurry when Ray tracing is enabled.
- · Fixed an issue that resulted in the light on the carrier appearing to pass through walls on Reckoning – Fleet.
- · Fixed an issue that caused some artifacts to appear on certain trees on Relic – Rescue.
- · Fixed a crash that could occur during the skydiving cutscene on Island – Contact.
- · Fixed an issue with the draw distance of the iron fence on Relic – Rescue.
- · Fixed an issue that caused the reflection of the windows on the bulldog to flicker on Exodus – Sphere.
- · Fixed an issue that caused the sphere to disappear depending on the camera angle on Reckoning – Fleet.
- · Fixed an issue that caused car windows to flicker.
- · Fixed several the assets for the small broken plastic bottles on Awakening.
- · Fixed an issue that caused the hanger to go dark depending on the camera angle on Reckoning – Fleet.
- · Fixed an issue that resulted in the AA rockets on Exodus – Sphere to not have visible explosion effects.
- · Fixed an issue that caused a dark flickering overlay to appear during the cutscene on Contact.
- · Removed some redundant geometry on Reckoning – Fleet.
- · Fixed a crash that could occur after enabling HDR.
- · Improvements made to the LOD of the tank wheels/tracks.
- · Fixed an issue that caused the lighting to noticeably change depending on the camera angle on Awakening – Mine.
- · Fixed a round shadow artifact that appeared on the sphere on Reckoning – Fleet.
- · Fixed a graphical artifact that could appear when approaching specific air vents on Core.
- · Fixed some glowing violet artifacts that appear on the VTOL engine on Exodus – Sphere.
- · Fixed a crash that could occur when switch HDR on or off while in game.
- · Fixed an issue where the LOD was too strong in the canalization on Assault – Harbor.
- · Fixed a noticeable border that appears on the rock texture on Core- Core.
- · Fixed an issue that caused boxes to clip through the briefing table on Reckoning – Fleet.
- · Fixed a bug that prevented the lamp from shaking after the earthquake on Awakening- Mine.
- · Fixed a number of the big bottle assets.
- · Fixed some dark flicker that could be seen on the harbor building on Assault – Harbor.
- · Fixed a bug that caused the admirals badges to change their form.
- · Fixed a bug that caused artifacts to appear on the doors of the Bulldog.
- · Fixed a noticeable light change that occurred during the first cutscene on Paradise Lost – Ice.
- · Fixed an issue that caused white artifacts to appear on the sky ok Exodus – Sphere.
- · Fixed several light sources that were not producing light on Reckoning – Fleet.