Celeste has been updated to version 1.04 today by Extremely Ok Games. You can get the complete patch notes from here.
This new patch adds the option to Dash Assist in the Assist mode. Other changes include additional screenshake settings, a grab mode option and a variety of bug fixes. You can get the complete patch notes for this update below.
Celeste Update 1.04 Patch Notes
NEW OPTIONS:
- • Added an additional ‘Screenshake’ setting: 50%, which is now the default
- • Added the ‘Grab Mode’ option, which allows you to use the grab button as a toggle rather than holding it
- • Added Dash Assist to the Assist Mode options
CONTROL REBINDING:
- • Overhauled the control rebinding system, to allow for much more granular and complete rebinding, including menu inputs and more
- • Added a bind for Advanced: Crouch Dash
- • After a ‘Crouch Dash’ bind is set, a ‘Crouch Dash Mode’ option will appear. ‘Press’ mode crouch dashes when the button is pressed. ‘Hold’ mode crouch dashes when the button is held and a regular dash button is pressed
- • Added binds for Advanced: Directionals for movement- or dashing-only
- • The option to reset all controls to defaults must now be held to confirm
- • Removed the hard-coded Quick Restart shortcut on controllers, because it can now conflict with custom rebinds. You can bind a dedicated Quick Restart button to use this feature
- • Control rebinds will be reset to default when you download this update
PAUSE BUFFERING:
- • Added 0.1s of input buffering on the Pause input
- • Fixed game timer freezing during unpause (this adds 0.15s IGT to each unpause compared to before)
PHYSICS AND GAMEPLAY CHANGES:
- • Madeline now uses the ducking sprite when crouch dashing
- • Moved the bottom screen kill zone down 4px
- • Fixed a bug where wall jumps from the right side of walls could sometimes not gain the momentum of the wall
- • Fixed MoveBlocks giving inconsistent momentum when moving vertically and being steered horizontally
- • Added a grace period of 0.01s for gaining horizontal boosts off of explosions by holding the direction you will be sent in at the moment of impact. Examples of explosions are bumpers, puffer fish, and respawning seekers. 0.01s is a single frame at 100% game speed, but because explosion impacts freeze the game for 0.1s, this is effectively a 0.1s grace period.
- • Dash corner correction no longer applies if the corner has spikes on top of it
- • Dash jump-thru correction no longer applies if the jump-thru has spikes on top of it
- • Dash correction checks now use the hurtbox rather than the physicsbox
- • Dashes no longer correct below to ground with spikes
- • Fixed squish correction putting Madeline in the ducking state while climbing
- • Increased Madeline’s maximum vertical squish wiggle distance so that all previously-survivable crush scenarios should still be survivable, despite the previous fix
- • Fixed squish correction not applying when pushed by fast-moving blocks
CHAPTER 9 LEVEL CHANGES:
- • Added a spike to Singular 11
- • Added cracked tiles and indicators to Power Source Hub
- • Added spikes to Power Source 4th Key
- • Added a spike to Event Horizon 9
- • Restructured Determination 8
- • Shifted spikes and electricity, added a refill in Reconciliation 8
MINOR CHANGES:
- • Made Ch3 Master Suite Oshiro idle conversation skippable
- • Added some visual hints to the Chapter 4 Heart
- • Changed the depth of the Chapter 4 white block to be behind Madeline when she enters the room
- • Some minor changes to 3B
- • Small tweaks to 7A flag 11
- • Updated Presented By titlecard
BUG FIXES:
- • Save Renaming text now respects Photosensitive Mode
- • Fixed ‘See Theo’ cutscene in Chapter 5 repeating if you leave and re-enter the room
- • Fixed PICO-8 Celeste update-loop inconsistency from the original PICO-8 version
- • Fixed the bird in Farewell flinging you a slightly inconsistent distance after a respawn
- • Fixed player depth not resetting in Chapter 9 fake heart if you skip at the right time
- • Fixed weird bug in temple ending if you run into the eyeball while holding Theo
- • Fixed Up/Down input repeating bug, where certain applications would cause Celeste to think up/down were constantly being pressed
- • Fixed a few small respawn facing the wrong direction in Ch5 and Ch9
- • Fixed the Chapter Select card graphic being slightly misaligned
- • Fixed Button config menus freezing if opened during the Dash Tutorial in the Prologue
- • Fixed Various PICO-8 Celeste emulation bugs (thanks gonengazit for the detailed notes)
- • Fixed a crash if the Lookout spawns inside an Exit Block
- • Fixed a few missing filler rooms in Ch5 that you could see during room transitions
- • Fixed issue where jumpthrough platforms would show the wrong edge tile if they spawned inside solids
- • Fixed summit ridge section using resort-style moving wooden platforms
- • Fixed Dream block transition visuals getting stuck if you Skip Cutscene during it
- • Fixed a few small visual errors with decals
- • Fixed threading error with the Save Slot graphic which stopped them from becoming visible in rare instances
- • Fixed Golden Strawberries spawning in Chapter 9 before you have completed it
- • Fixed The Save Slot turning Golden when you have 201 Strawberries, instead of 202
- • Fixed bug where the Puffer Fish disappear when they’re crushed between walls
- • Fixed bug where exiting a dream block wouldn’t always work.