Call of Duty: Black Ops Cold War has been updated to version 11.07 by Activision implementing a number of bug fixes for the game.
Treyarch has shared the list of patch notes for this new Call of Duty: Black Ops Cold War update adding in a huge number of fixes. Get the details below.
Black Ops Cold War Update 1.07 Patch Notes
GLOBAL
Stability
- Added crash fixes related to ray tracing on next-gen consoles.
- General stability improvements.
Progression
- Addressed an issue where Prestige Levels and Prestige Icons could display inaccurately in lobby menus.
- Addressed an issue where the Prestige 1 icon could display in place of the Commander rank icon in the After Action Report.
UI
- Addressed multiple issues for breadcrumbs appearing incorrectly throughout lobby menus.
- Addressed an issue where the reward animation could sometimes appear corrupted in the After Action Report.
MULTIPLAYER
Playlists
- Motherland Moshpit
- TDM, Domination, Kill Confirmed, and Hardpoint on Moscow and Crossroads Strike.
- Hardcore Motherland Moshpit also available in Quick Play (TDM, Domination, Kill Confirmed).
- Available Dec. 8 until the launch of Season One.
Progression
- Camos
- Addressed an issue where Mastery camos were not progressing properly for some players, despite being earned.
- Reduced the number of kills without dying from 3 to 2 for launcher and M79 camo Challenges.
Game Modes
- Hardpoint
- Checkmate
- Adjusted spawns for zones 1, 3, and 4.
- Resolved an issue where the Hardpoint could be captured behind a crate on zone 4.
- Garrison
- Zone 1 adjusted to provide more balanced cover for both teams.
- Adjusted spawns for zones 2 and 3.
- Crossroads Strike
- Adjusted spawns for all Hardpoint zones.
- Moved zone 4 to the adjacent tents to provide more opportunities for the attacking team.
- Moscow
- Removed spawns near back statue for zone 3.
- Checkmate
- Control
- Moscow
- Adjusted attacker spawns to reduce travel time to objectives.
- Additional attacker spawns added closer to mid-map when B has been captured.
- Miami
- Adjusted attacker spawns to reduce travel time to objectives.
- Checkmate
- Adjusted attacker spawns to reduce travel time to objectives.
- Moscow
- Fireteam: Dirty Bomb
- Gameplay
- Reduced spawn protection time to reduce frequency of protection nullifying explosives (e.g. War Machine) for extended periods of time.
- Addressed an issue where players could collide when redeploying from a Squad Wipe.
- Addressed an issue where players could land on each other and die if they waited until they were auto-deployed during Infil.
- Addressed an issue where players could get stuck by mantling in certain spots on Alpine.
- Addressed an issue where Containers could spawn inside objects.
- Scorestreaks
- Reduced spawn rates of the Gunship, Chopper Gunner, and VTOL Escort.
- Addressed an issue where the Cruise Missile HUD effects could be seen in the Redeploy menu.
- Vehicles
- Addressed an issue where the Hind could exit the playable space in Alpine.
- HUD
- Addressed an issue where dust and threat perception effects could display on the overhead camera.
- Party Invites
- Addressed an issue with Party invites in Fireteam: Dirty Bomb.
- Gameplay
- Combined Arms
- Adjusted the interact radius on mounted turrets to be easier to get onto.
- Custom Games
- Added options in Custom Games Scorestreaks settings for Score Reset On Death and Scorestreak Death Penalty, allowing players to set the percentage of score lost on death from 0% (Disabled) to 100% (all score lost on death).
- Round-Based Modes
- Addressed an issue where players could be kicked for inactivity while spectating in round-based modes.
Weapons
- Visuals
- Added polish to visual kickback when hip-firing weapons.
- Hauer 77
- Addressed an animation issue with the Hauer 77 when firing the last shot while aiming down sights.
- Launchers
- Addressed an issue where launchers could lock onto Stationary Turrets in Combined Arms.
- Optics
- Addressed an issue that could prevent thermal scopes from showing a thermal overlay when riding a vehicle.
Scorestreaks
- Care Package
- Care Package explosion will no longer damage teammates in Hardcore.
- Addressed an issue that could cause the Care Package to go through the roof in Checkmate.
- Combat Bow
- Addressed an issue where the Tactical Mask icon would incorrectly display when damaging enemies with the Combat Bow.
- Cruise Missile
- Addressed an issue where damaging a Cruise Missile would not display a hit marker.
- VTOL Escort
- Addressed an issue with the VTOL Escort camera when it would be destroyed from going out of bounds.
- Chopper Gunner
- The Chopper Gunner will now follow its correct shorter path on Crossroads Strike instead of its wider path from Combined Arms.
Maps
- Crossroads
- Parachutes can now be activated where applicable in all modes in Crossroads.
- Added a unique 6v6 intermission camera on Crossroads Strike.
- Armada
- Parachutes can now be activated where applicable in all modes in Armada.
- Garrison
- Addressed an issue where one of the explosive barrels would never detonate in Garrison.
Field Upgrades
- Trophy System
- The Trophy System will now destroy incoming Trophy Systems.
- Addressed an issue where the Trophy System occasionally would not destroy incoming projectiles.
- Addressed an issue where shooting your own Trophy System could show enemy infantry hit markers.
- Assault Pack
- The Assault Pack will now be destroyed if an enemy uses it.
- Field Mic
- Addressed an issue where a player could earn double score events if two Field Mics were overlapping.
Vehicles
- General
- Added a new Helicopter Aiming Mode option.
- Addressed an issue where the camera could clip through the player’s head when switching from driver to passenger while aiming down sights in a vehicle.
- Addressed an issue where players could spawn with corrupted animations if they squad-spawned onto a Dirt Bike as a passenger.
General
- Stability
- Fixed a rare crash that could occur when a player was dismembered by an explosive.
- Finishing Moves
- General clean-up and bug fixes for Finishing Moves.
- Addressed an issue where performing Finishing Moves on enemies while being downed would not count toward the Stone Operator unlock challenge.
- Gestures
- Added voiceover to first-person Gestures.
- Mouse and Keyboard
- Addressed an issue when Jump and Mantle were bound to the Mouse Wheel.
- Addressed an issue with mouse navigation in Theater.
- Addressed an issue with mic status icon not displaying properly in the Party tab.
- Addressed an issue with Voice Chat Volume setting functionality.
- Improved mouse rotation controls for Weapon Inspect.
- Audio
- Addressed an issue where a character’s exert audio for a weapon melee could be delayed.
- Miscellaneous
- Addressed an issue where players were not immediately killed when being downed while in water.
ZOMBIES
General
- Progression
- Addressed an issue causing progress on the Trapper Challenge to get stuck at 255.
- Addressed an issue that caused incorrect Mastery camo progression information to display.
- Addressed an issue where incorrect Prestige Icons could display in Zombies menus.
- Addressed an issue that sometimes caused the player’s primary weapon camo to appear on a Knife equipped as a secondary weapon.
- Combat Record
- Addressed an issue with incorrect Engagement Range data for some weapons for Zombies.
- Killing Blows will now register properly for Zombies in Combat Record.
- Elite Eliminations will now register properly for Zombies in Combat Record.
- UI
- Addressed issues with text overlapping or extending outside the panel in the Intel menus.
- Addressed issues with 3D models not properly orienting in Intel menus.
- Addressed an issue where additional Create-a-Class slots were not appearing in the Zombies lobby on PlayStation platforms.
Die Maschine
- Stability
- Added various stability fixes.
- Intel
- Added new Season One Intel to discover in “Die Maschine”.
- Gameplay
- Closed various exploit areas.
- Addressed an issue that sometimes caused zombies to get stuck inside a spawn location.
- Addressed an issue that caused zombies to incorrectly use their ranged attack in specific locations.
- Addressed an issue that caused zombies to path incorrectly when Decoys were used in specific locations.
- Addressed an issue that caused the incorrect floor of the mini-map from appearing after spectating.
- Addressed an issue that caused shadows to appear incorrectly on a quest character when viewed with the flashlight.
- Weapons
- Addressed an issue that caused ammo to be incorrectly deducted from the D.I.E. Electrobolt while using Aether Shroud.
- Addressed an issue that caused the incorrect weapon rarity to appear for the player’s weapon after respawning.
- Addressed an issue that caused the duplication of weapons using the Arsenal under specific circumstances.
- Trials
- Addressed an issue that caused the Take Damage and Recover Health Trial from granting progress when recovering the bonus health granted by Jugger-Nog.
- Addressed an issue that prevented a specific Trial from granting a reward.
- Mystery Box
- Addressed an issue that prevented some weapons from appearing in the cycle animation when using the Mystery Box.
- Main Quest
- Addressed a rare issue that could cause the Main Quest to stop progressing at the Decontamination step.
- Ping
- Addressed an issue that caused incorrect icons to display when pinging certain weapons.
- Audio
- Addressed an issue that could prevent certain voiceover lines from playing.
- UI
- Addressed an issue that could occur where the Pause menu couldn’t be closed when interacting with the Arsenal.
- Addressed an issue that caused a mix of visual effects from different Ammo Mods to display when navigating the Skills menu.
Dead Ops Arcade
- Stability
- Added various stability fixes.
- Gameplay
- Added Room of Judgment event.
- Added various enemy AI tuning changes.
- Added various weapon tuning changes.
- General
- Added Host Migration to Dead Ops Arcade.
- Added options to turn off various UI elements and features.
Onslaught (PS4/PS5)
- Intel
- Added new Season One Intel to discover in Onslaught.
- Gameplay
- Added various enemy pathing fixes.
- Addressed a rare issue that could cause a redundant Perk to be granted from power-ups.
PC
- Stability
- Added various stability fixes.
- General
- Addressed an issue with text wrapping in Windowed mode.
- Addressed an issue that could cause a blurry screen with NVIDIA Ansel when using a sniper scope.