Back 4 Blood has been updated to version 1.06 today by Turtle Rock Studios. You can learn more about this update including patch notes here.
The developers have released a massive update today for the game. On the forefront is the ability to play through the game with a streamer mode so there is no issue with a copyright strike. Other changes include multiple bug fixes and improvements to the general gameplay. Take a look at the complete patch notes below, or have a go at the official website.
Back 4 Blood Update 1.06 Patch Notes
NEW FEATURES
- Streamer Mode
- Players now have access to an audio option that disables copyrighted music in the game.
- Stay Together
- Ungrouped players can vote to “stay together” at the end of a run when they would have otherwise been split up.
- Walker’s Ability Reworked
- Added Incoming! which functions like Marked for Death.
- Lowers the marked target’s damage dealt.
- Accuracy on precision kills removed.
- Added Incoming! which functions like Marked for Death.
- Increased the limit of decks allowed in the Deck Manager to 16 for each mode, previously 8.
- Players now earn Supply Points after failing a mission.
- Added two new tutorial tips in the card draw overlay explaining catch up draws that get granted to players.
- Notable Bug Fixes
- Fixed an issue that caused weapon fire rates to not always be accurate.
- Fixed campaign objective items being dropped on use.
- Fixed an issue where muted players were not being unmuted if the player toggled “Unmute All” before loading into the game.
CAMPAIGN UPDATES
- General
- Players can now interrupt firing by reloading.
- T5 Grenade crates are now open by default.
- Shotgun ammo pickups from crates increased to 60 ammo from 25.
- Rifle ammo pickups from crates increased to 120 ammo from 100.
- Players are now able to hit the Breaker’s weakspots with melee weapons.
- Global difficulty damage increases no longer affect Friendly Fire damage.
- Quickplay no longer queues players into finale maps.
- General Card Updates
- Developer Note: The following changes make slow and steady combat more viable.
- Evasive Action refactored to Defensive Maneuver.
- Attacks over 15 damage apply 25% damage resistance for 3 seconds.
- On Your Marks
- Instantly gives 15% of max ammo and 10% movement speed while firing.
- +25% reload and +25% weapon swap for 30 seconds on horde trigger.
- No longer gives team speed 15% for 30 seconds at saferoom.
- Amped Up
- No longer gives temporary health when leaving the saferoom.
- Now gives team 25 temporary health any time a horde is triggered.
- Shooting Gloves refactored.
- +25% swap (unchanged).
- Added 15% recoil control.
- Added 15% accuracy.
- Front Sight Focus refactored.
- +20% Accuracy (unchanged).
- Added 10% weakspot damage.
- Added 15% Aim speed.
- Evasive Action refactored to Defensive Maneuver.
- Mom’s revive now fully heals target.
- Hoffman’s ability now includes a 1% chance to find offensive items on any kill and team ammo is increased to 15% from 10%.
- Admin Reload – No longer has a trade off.
- Ammo for All – Added stats 1% team damage.
- Ammo Pouch
- Added 2.5% bullet damage.
- Added 25% Ammo Capacity.
- Ammo Belt
- Added 15% reload.
- Added 50% Ammo Capacity.
- No longer has a trade-off.
- Grenade Pouch
- Added 25% Swap Speed.
- Increases Offensive Slot by 1.
- Double Grenade Pouch
- Increases Offensive Slot by 2.
- No longer reduces damage by 10%.
- Now slows movement by 5%.
- Belt Clip
- Added 10% Use Speed.
- Increases Quick Slot by 1.
- Utility Belt Clip
- Increases Quick Slot by 2.
- No longer reduces damage by 10%.
- Now slows movement by 5.
- Shoulder Bag
- Increases Support Slot by 2.*
- There was a typo. Sorry, for the confusion.
- No longer reduces damage by 10%.
- Now slows movement by 5%.
- Increases Support Slot by 2.*
- Mandatory PT
- Stamina reduced to 10% from 15%.
- Stamina regen +10%.
- Hellfire – Decreased movement speed to 3% from 5%.
- Stamina – Now gives a flat 10 stamina instead of 10%.
- Compound Interest
- Updated to affect the whole team.
- Reduced to 5% from 10%.
- Developer Note: Rather than obligating the Cleaner using this card to drop their Copper for the team, we wanted the whole team to benefit from the card.
- Battle Lust – Now benefits from healing efficiency.
- Face Your Fears – Trigger range increased to 2.5 meters from 2 meters.
- Utility Scavenger – Barbed Wire now properly gets highlighted with this card, instead of Offensive Scavenger.
- Stimulants – Duration increased to 60 seconds from 30 seconds.
- Optics Enthusiast – No longer reduces stamina efficiency.
- Trigger Control – Added accuracy on precision kills.
- Developer Note: We really enjoy Walker’s ability and refactored Trigger Control to be similar.
- Wooden Armor
- Trauma resistance decreased to 30% from 40%.
- No longer increases Acid damage by 100%.
- Developer Note: We made these changes in the spirit of eventually making this card viable.
- Body Armor
- Trauma resistance decreased to 20% from 25%.
- No longer has a trade-off.
- Overwatch – Distance increased to 15 meters from 10.
- Developer Note: The following changes make slow and steady combat more viable.
- Healing Card Updates
- Antibiotic Ointment
- Increased Healing Efficiency to 25% from 20%.
- Now gives an additional 10 temp health to targets any time you heal with an item or ability.
- EMT Bag
- Increased Healing Efficiency to 50% from 40%.
- No longer reduces stamina efficiency.
- Field Surgeon
- Targets Heal 3 trauma any time a Medical Accessory is used.
- No longer gives healing efficiency.
- No longer has a trade-off.
- Medical Expert
- Targets Heal 1 trauma any time a Medical Accessory is used.
- Added 50% revive speed.
- Added 15% team healing efficiency.
- Fanny Pack
- Added 15% Trauma Resist.
- Increases Support slot by 1.
- Fresh Bandage – Returned to full health after trauma heal.
- Antibiotic Ointment
- Corruption Card Updates
- Toxic Spill – Temp health per kill reduced to 3 from 5.
- Balance Updates
- Developer Note: We tuned many of the weapons taking the following into consideration:
- We felt certain weapon qualities weren’t scaling well enough and other weapons were scaling too quickly.
- Tuning needed to take into account the bug fix for weapon fire rates.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- AA12 Weapon damage scaling per quality increased by 11.5% from 10%.
- AK47 changes:
- Aim down sights spread increased to 0.70 from 0.29.
- Damage falloff rescaled to 2000/2500/2750 from 1750/2250/2500.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- Barret changes:
- Damage falloff rescaled to 2250/2750/3000 from 1750/2500/3250.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- Belgian changes:
- Reload time decreased to 1.6 from 2.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- Desert Eagle Weapon damage scaling per quality decreased to 18.5% from 20%.
- M4 changes:
- Damage increased to 11 from 10.
- Damage falloff rescale to 1750/2250/2500 from 1500/1750/2500.
- Magazine size increased to 30 from 25.
- M16 changes:
- Damage falloff rescaled to 1750/2250/2500 from 1500/1750/2500.
- Reduced burst delay to .2 from .25.
- Weapon damage scaling per quality increased by 11.5% from 10%.
- M1A changes:
- Recoil Pitch reduced to 25 from 35.
- Damage falloff rescaled to 2000/2500/3000 from 1500/2250/3000.
- M249 changes:
- Damage increased to 14 from 13.
- Damage falloff rescaled to 1750/2250/2500 from 1500/2000/2500.
- M9 – Weapon damage scaling per quality increased by 11.5% from 10%.
- M9 Burst changes:
- Reduced burst delay to 0.225 from 0.3.
- Weapon damage scaling per quality increased by 11.5% from 10%.
- MP5 changes:
- Fire Rate increased to 0.07.
- Weapon damage scaling per quality increased by 11.5% from 10%.
- Phoenix changes:
- Damage falloff rescaled to 2250/2750/3000 from 1750/2500/3250.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- Ranch Rifle changes:
- Damage falloff rescaled to 1750/2250/2750 from 1250/2000/2750.
- Weapon damage scaling per quality increased by 11.5% from 10%.
- RPK Damage falloff rescaled to 2000/2500/2750 from 1750/2250/2750.
- SCAR changes:
- Aim down sights spread increased to 0.94 from 0.29.
- Reload speed increased to 1.88 from 1.75.
- Damage falloff rescaled to 2000/2500/2750 from 1750/2250/2500.
- Weapon damage scaling per quality decreased to 18.5% from 20%.
- Super 90 Weapon damage scaling per quality increased by 11.5% from 10%.
- TAC14 Weapon damage scaling per quality decreased to 18.5% from 20%.
- Tec9 changes:
- Developer Note: Tec9 was overtuned to almost be like a primary weapon, so we needed to bring it back in line with other Secondary Weapons.
- Reload speed increased to 2.47 from 2.25.
- Minimum hip fire spread increased to 5 from 4.
- Spread add increased to 4.2 from 3.9.
- Recoil yaw and pitch increased to 12 from 10.
- Weapon damage scaling per quality increased by 11.5% from 10%.
- UMP 45 Weapon damage scaling per quality decreased to 18.5% from 20%.
- Uzi Weapon damage scaling per quality increased by 11.5% from 10%.
- Developer Note: We tuned many of the weapons taking the following into consideration:
- Spawning Updates
- Wandering Specials now have a 12 to 18 second exit cooldown.
- Bot Updates
- Bot positioning has been updated to prioritize player line of sight.
- Ridden AI Updates
- Car alarms are no longer triggered by Charred Ridden.
- Reeker melee damage reduced to 8 from 15.
- Remnants: The Road to Hell
- The Ogre can no longer spawn in this mission.
- Remnants: The Body Dump
- T5 grenade cases now can spawn in more locations.
SWARM PVP UPDATES
- General
- Added new VFX to Ridden.
- Balance Updates
- Cleaners now begin each round with full ammo in Swarm mode.
- Reduced Tallboy’s health to 600 from 625.
- Reduced Tallboy’s overhead damage radius to 140 from 160.
- Tallboy’s stun resistance mutation now limits stun time to 2.5 seconds, down from 3 seconds.
- Removed the ramp-up time for the vomit ability to reach full velocity for Retch players.
- Hocker’s projectile speed reduced to 2000 from 2500.
CONTROLLER UPDATES
- Player strafe, forward, and backward movement speeds are now more consistent between Keyboard & Mouse and Controller.
SUPPLY LINE UPDATES
- New Sprays are now available in Supply Lines.
- ZWAT emblem is now available in Roving Merchants Supply Lines.
ACCESSIBILITY UPDATES
- Text to Speech is now implemented for Tooltips.
UI/UX UPDATES
- Added tooltips for most options to better explain a given option’s functionality.
- Icons for buffs given by a card now display on the card as well as the in-game HUD.
- Added a menu option called “Cinematics Subtitles” to disable subtitles during cutscenes.
- Card tooltips now appear during card selection.
- More detailed messaging displays when a player gets kicked from the server.
BUG FIXES
- Matchmaking
- Fixed an issue that caused users to disconnect from the server after joining a friend’s game from another player’s Fort Hope.
- Fort Hope
- General
- Auto Glock 23 correctly reverts to the default skin.
- Fixed an issue with “glowing” hair while using certain character skins.
- General
- Campaign
- Cards
- Fixed an issue where some player cards were being applied twice on level transition.
- Fixed an issue where late-joining players would retain Combat Knives and other character abilities after taking over a bot and switching to a new character.
- Doc’s passive is now affected by Group Therapy‘s healing efficiency.
- All Burn Cards with “Trauma” now display the Trauma tooltip.
- Karlee’s ability no longer highlights police cars that already had their alarm triggered.
- Players with ammo buff cards active now start their first map with full ammo.
- Healing values on medical accessory tooltips reflect the correct increase (50%) when the EMT Bag card is active.
- Fixed an issue where Burn Cards would persist after a team wipe.
- Fixed an issue where Power Swap activated when the conditions were not met.
- Fixed an issue with Doc and Mom’s abilities not working after a team wipe.
- Fixed an issue for players taking over a slot that had played a Burn Card potentially being charged for that card.
- Fixed an issue that prevented Glass Cannon from applying to Weakspots.
- General
- Act Achievements / Accomplishments now unlock immediately after completing an Act’s finale.
- Upgrades purchased in the Vendor now persist after level transitions when a player who joined via Quickplay leaves the game.
- Vendors no longer display duplicates of attachments / weapons.
- Resolved an issue that caused players to gain trauma damage after a team wipe.
- Fixed an issue where players could free teammates from Rescue Pods without facing them.
- Players are now properly positioned when rescuing teammates in Rescue Pods from the side.
- Fixed an issue where players could use the First Aid Cabinet while not facing the correct direction.
- Fixed an issue where players could use the First Aid Cabinet while at full health.
- Fixed pings not going through the doorframe of open Prepper Stash doors.
- Fixed an issue causing players not being able to reload or fire after being revived.
- Cleaners will no longer say their boss fleeing lines when the Hag is fleeing with a devoured teammate.
- Adjusted the collision of the minigun to be more narrow, preventing issues where the minigun could block doorways.
- Fixed an issue that prevented players from picking up items that were dropped near certain NPCs.
- Fixed Cleaners saying their mission blocked lines when they were no longer blocked.
- Fixed an issue causing Horde timers to reset after a Rescue Pod spawns on the map.
- Fixed an issue on the Failed resolution screen where the map would not reset properly when the host left after a team wipe.
- Blood and gore effects from melee hits now display properly in third person.
- Fixed an issue causing the interaction prompt on secret skull trophies to not appear after late joining a match.
- Weapons
- Reserve ammo count no longer underflows if the user has -100% ammo capacity.
- Fixed an issue where the automatic reload animation would not play when using the Phoenix Rifle.
- Fixed an issue that caused the reload animation to not play with sniper rifles when the last shot is fired using aim-down-sights.
- Fixed an issue where the “No Ammo” sound effect could play repeatedly while shooting with Full Auto on for all weapons.
- Fixed an issue where the Combat Knife’s second swing hitbox did not match its first swing.
- Cards
- Swarm PvP
- The leaver penalty now refreshes properly when disconnecting from PvP Swarm Mode.
- Karlee’s “Danger Sense” ability now highlights police cars.
- Ridden
- Ridden players can no longer see out of bounds at specific locations on Search and Rescue: A Clean Sweep.
- Ridden can no longer become stuck inside the gymnasium on Remnants: Making the Grade.
- Hocker can no longer interrupt her melee with the throw ability.
- Tallboys and variants can no longer spawn underneath the saferoom and become stuck on The Devil’s Return: Resurgence.
- The Retch’s reticle will now properly align with where acid pools are predicted to land.
- Supply Lines
- Checklist emblem was unintentionally unlocked by default. It is now locked by default if the player has not already met the criteria for it.
- Controllers
- PS5 trigger effects now play on the proper trigger.
- Fixed an issue on PS5 controllers where Adaptive Triggers that were turned off would turn on again after loading into a map.
- Accessibility
- Fixed Text To Speech not playing for some Options dropdowns.
- Text-to-speech is no longer always enabled in the sign-in menu after changing the console’s language.
- Text-to-Speech now properly reads the practice options for Ridden in Fort Hope.
- UI/UX
- Console players can now change their output speaker configuration.
- Difficulty descriptions on the Matchmaking screen now update properly when swapping between Campaign and Quickplay.
- Personalization screens now highlight the items the player has equipped (emblems/sprays/badges).
- Players can now skip cutscenes that began while the user had the chat box open.
- Fixed the placement of the “Hold F to Skip” button on widescreen resolutions.
- Fixed an issue where the player could become temporarily unable to enter the Social menu after opening up and closing Preferences section on the Campaign screen.
- Friends on the Xbox Friends List will no longer disappear from the list after entering a multiplayer session with another friend.
- The card selection outline no longer disappears when the player toggles over burn cards in the card selection menu.
- Fixed various gradient issues on card selection and post-round for nonstandard resolutions.
- Damage numbers shown by the Knowledge Is Power card no longer appear in cinematics.
- Shared card effects now display properly for Burn Cards tooltip prompts.
- Active cards no longer overlap when pressing the O or B buttons while Corruption cards are being drawn.
- “Player joined game” messaging no longer appears erroneously while transitioning between maps.
- Weapons will now stop firing while players are in menus.
- Fixed an issue where the Mission Difficulty could overlap the tutorial video for Campaigns in Fort Hope.
- Fixed an issue where the button for Swarm PVP could become inactive after accessing the Campaign menu.
- Fixed an issue where the vibration option tooltip was showing incorrect text.
- PlayStation Platforms
- Fixed an issue causing duplicate Player Profile save data files on PS4 and PS5.
- Fixed an issue where Ridden could stretch while approaching players on PS4.
- Fixed bugs related to Offline/Online mode selection and starting a PS5 activity.
- PC Platforms
- Fixed frame rate drop and hitching when the player is pinned by a Hocker for the first time on Epic graphics settings.
- Epic Platform
- Players can proceed past the sign-in screen when launching the title without an internet connection.