Arma Reforger update 0.9.5.51 was released today for Xbox Series. You can get the complete patch notes for this update from here.
This update is out today for the Xbox Series consoles. It manages to fix some of the issues with the gameplay and UI. The patch notes mention that some of the fixes relate to the AI collisions and bad connection in multiplayer among other changes. Take a look at what has been fixed in this new update with the patch notes shared below.
Arma Reforger Update 0.9.5.51 Patch Notes
- Fixed: UI: Temporarily disabled tooltips (not used in the game at all) as a hotfix for a crash during game exit
- Tweaked: Proper handling of a download error for a bug where there were no files to download
- Changed: Raised the maximum connection limit in RplNet to 256 in order to match server config limits
- Fixed: Added missing view geometry to several models
- Fixed: Typo in the Instagram web link
- Fixed: M88 injured materials were still using the wrong texture
- Fixed: AI sometimes did not see players in very dark areas, even up close
- Fixed: Possessed AI had bad collisions
- Fixed: Broken character movement when changing items while prone
- Fixed: GameConnection got stuck when PrepareReload happened in a state other than Ready
- Fixed: Crash when a world reload happened just as the stream was being prepared
- Fixed: Deletion during loading not properly modifying RplScheduler‘s spatial map
- Fixed: EnableStreaming(Node) not working properly with layering
- Changed: RplScheduler‘s budgeting considers the amount of streams the client has open when opening streams
- Tweaked: Improved replication / RplScheduler / BattlEye logs in order to reduce spam and improve informational value
- Fixed: Stretched character arms when using the mounted turret on M1025
- Tweaked: Horizontal aim limits on M1025 turret to match aimspace values
- Fixed: Conflict: Levitating fireplace
- Fixed: Conflict: Levitating radio in Lamentin