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Home»Patch Notes»Aragami 2 Update 1.02 Patch Details: What’s New In January 18 Update
Patch Notes

Aragami 2 Update 1.02 Patch Details: What’s New In January 18 Update

GIStaffBy GIStaffJanuary 18, 2022No Comments4 Mins Read

Aragami 2 has been updated to a new version 1.02 today by Lince Works. You can find out the complete patch notes from here.

This patch implements a number of fixes for the game and changes some of the gameplay features like the ability to pause in single-player mode, and more. You can get the complete details for this update below.

Aragami 2 Update 1.02 Patch Notes

  •  New: Players can now pause the game when playing single player.
  •  New: Game now enters slow motion when opening the Ability / Item Wheel.
  •  New: Added new tutorials to introduce enemy types and special objectives.
  •  New: Added setting to disable automatic target lock when attacking.
  •  New: Added setting to automatically target a parried character.
  •  New: Added setting to toggle Slow Motion when using the power wheel.
  •  New: Added Setting to disable HUD for Available Actions.
  •  New: Added player noise visual feedback to enemy awareness HUD.
  •  New: Added idle player animations for blacksmith and dye shop.
  •  New: Added some current mission info in Status Screen.
  •  New: Medals that can’t be obtained due to mission clauses or special objectives will not be shown in mission results or in the mission board.
  •  New: Player is now able to review the Ability Tree from the Status Screen (Pause Menu).
  •  New: Added counter for hostiles killed and player detections in Status Screen (Pause Menu).
  •  Fix: Player stuck in vault loop when vaulting just after grabbing a body.
  •  Fix: Parry failing to trigger while staggered or blocking enemy attacks.
  •  Fix: Enemies block shurikens / kunais even when unaware of the player position.
  •  Fix: Player can throw corpses through walls.
  •  Fix: Unconscious enemies dying when being dropped to the floor from low heights while grabbed.
  •  Fix: Player can glitch through player house early in the story.
  •  Fix: Enemy fire area attacks hitbox hitting players jumping.
  •  Fix: Target Lock targetting enemies very far away from the character and/or failing to target close enemies.
  •  Fix: Assassination targets and special objectives affecting player detection events, making it impossible to obtain certain medals like no kills / no detections.
  •  Fix: Player stuck in a fall pose when performing an aerial elimination.
  •  Fix: Healing VFX shouldn’t trigger when at full health.
  •  Fix: Player clipping through the floor/wall when vaulting.
  •  Fix: Player could get stuck on top of a rope trigger.
  •  Fix: Hard Landing would sometimes teleport the player to another position.
  •  Fix: Citizens and Slaves were spawning in TPose.
  •  Fix: Player could use Shadow Powers and items on Akai and Nobu.
  •  Fix: Multiple multiplayer fixes.
  •  Fix: Multiple mission scripting fixes affecting M00, M03, M18, M22, M23, M40, M51 among other missions.
  •  Fix: Improvements to cutscene visual fidelity.
  •  Fix: Removed constant wind affecting player cloth in Kakurega Village.
  •  Fix: While carrying a body and on top of other bodies, interactions can become unavailable.
  •  Fix: Improved Combat Jump behaviour.
  •  Fix: Sync issues with combat music.
  •  Fix: Sync issues when grabbing enemy bodies, and bodies getting stuck suspended in the air.
  •  Fix: Shadow Leap to Walkable Rope sometimes hard locked the player to that rope trigger.
  •  Fix: Multiple fixes in Fire Capital location.
  •  Fix: Multiple fixes in Mine location.
  •  Fix: Multiple fixes in Fire Palace location.
  •  Fix: Scene blinking for a single frame after custscenes.
  •  Fix: Mission 40 scripting issues.
  •  Fix: Issues with loot spawners.
  •  Fix: Photon Bolt dll update to fix Online Matchmaking.
  •  Fix: Issue with clients not being properly reset after cinematics.
  •  Fix: Multiplayer TPose fix.
  •  Fix: Momentum upgrade not working in multiplayer.
  •  Fix: Player could carry a corpse through a wall in some cases.
  •  Fix: Issues with Dark Flame not working properly.
  •  Fix: Final encounter combat takedown animation glitch.
  •  Fix: Functional fixes in Kakurega Village.
  •  Fix: Chameleon ability delay inconsistency with upgrade.
  •  Fix: Minor improvements to cinematics and some dialogues.
  •  Fix: Knocked out enemies dying when dropped to the floor from low height.
  •  Fix: Button prompts disappearing on some specific situations.
  •  Fix: Momentum could kill civilians.
  •  Fix: Mission 20 scripting issues with cinematic actor spawning.
  •  Fix: Floating Essence Crystals in Mines.
  •  Fix: Player doing a climb animation when falling on a steep floor.
  •  Fix: Issues with stealth covers (grass) in Mountain.
  •  Fix: Player freezing when knocking out an enemy while an eavesdrop action is available.
  •  Fix: Photon Bolt Multiplayer backend updated.
  •  Fix: Final battle desync issues.
  •  Fix: Shade ability not working for clients.
  •  Fix: Torchbearer spirit link lines not visible in Shadow Vision for clients.
  •  Fix: Various smaller fixes.
  •  Change: Added VSync option
  •  Change: Stamina and Vitality are now infinite in Kakurega Village.
  •  Change: Changes to Enemy Citizen Animations.
  •  Change: Increased enemy periph

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