Super Smash Bros Ultimate Creator Says His Work On The Game Is “Coming To An End”

Super Smash Bros Ultimate creator

, Super Smash Bros creator, took to Twitter/X to share an update on the on-going development of Super Smash Bros Ultimate since its launch on December 7, 2018. His tweet highlighted today’s release of the

thanked everyone

Super Smash Bros. Ultimate is a crossover fighting game released in 2018 for the Nintendo Switch. Developed by Bandai Namco Studios and Sora Ltd., and published by Nintendo, it serves as the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U released in 2014. The game retains the traditional gameplay style of the series, where players control various characters to weaken opponents and knock them out of an arena using attacks. It offers a range of game modes including single-player campaign and multiplayer versus modes. Ultimate boasts a roster of 89 playable fighters, comprising characters from previous Super Smash Bros. games alongside newcomers, spanning Nintendo’s own franchises and third-party properties.

Development for the game commenced in December, 2015, with full production beginning after the completion of downloadable content for Super Smash Bros. for Nintendo 3DS and Wii U. Masahiro Sakurai, the series creator and director, returned alongside Bandai Namco Studios and Sora Ltd., expediting the preparation process. Sakurai aimed to incorporate every character from previous installments, despite the challenges posed by development and licensing. Notable video game musicians contributed to the soundtrack, with Hideki Sakamoto composing the main theme “Lifelight”.

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