Nintendo’s recent communication with visual novel publisher Sekai Project has sparked concern among small and mid-sized developers. The issue arose after Nintendo flagged compatibility problems with one of Sekai Project’s titles on the newly launched Switch 2, released on June 5, 2025. While the hybrid console is already reshaping the gaming landscape, its rollout has not been without controversy.
According to Chris from Sekai Project, Nintendo informed them that one of their games would not be available on the Switch 2 eShop at launch due to performance or compatibility issues. The message reportedly stated: “One of your games shows some issues when run on Switch 2, so it won’t be sold on the Switch 2 eShop at launch.”
The situation grew more confusing when Nintendo followed up with a second message, allegedly stating: “We aren’t shipping devkits for Switch 2 at this time.” This leaves Sekai Project unable to test or fix the reported issues, as they lack access to development hardware. Chris summed up the frustration: “…okay, so how do I test this issue then?”
Sekai Project, a U.S.-based publisher known for localizing Japanese visual novels, has also expanded into manga and non-visual novel games. For a company of its size, devkit access is crucial, especially when adapting games for new hardware like the Switch 2.
This incident highlights a broader challenge developers may face during the transition to Nintendo’s new console. Without proper tools, even established publishers risk being sidelined at launch. It also raises questions about Nintendo’s third-party support strategy, particularly for indie and niche developers who may not receive priority for hardware access.