JoJo’s Bizarre Adventure: All-Star Battle R Update 1.60 is out now for PC and consoles. Details on the patch notes can be seen here.
The update includes several general changes that aim to standardize certain mechanics in the game. One such change involves the backstepping technique, where the hurtbox area around the feet has been standardized. This modification eliminates differences in characters’ ability to avoid certain deployed projectiles by stepping backwards, thus removing imbalances in different characters’ ability to escape deployed projectiles while getting up from being downed.
Another notable change is the direction of counter HHA flying. The force that sends opponents flying will now be adjusted to the direction the initiating character is facing. Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation. This change aims to make the game more intuitive and improve the gameplay experience.
JoJo’s Bizarre Adventure: All-Star Battle R Update 1.60 Patch Notes
General Changes
Backstepping
- Standardized the hurtbox area around feet.
→ Eliminates differences in ability to avoid certain deployed projectiles (e.g. Ghiaccio’s “Any form of attack stops cold when it hits my ultracold temperatures!” skill) by stepping backwards. *The purpose of this is to remove imbalances in different characters’ ability to escape deployed projectiles while getting up from being downed.
Direction of counter HHA flying
- Adjusted the force that sends opponents flying to the direction the initiating character is facing.
→ Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.
Guardbreak
- Added damage reduction to combos that start out of guardbreak.
→ Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.
Damage received during skills that don’t cause the victim to recoil e.g. Jonathan Joestar’s “Tackle” special
- Allowed damage taken during rebound protection to receive damage reduction.
- Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
→ Improves usability in neutral.
Damage received during attacks that do not cause recoil while in Resolve Mode.
- Allowed damage taken during rebound protection to receive damage reduction.
- Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
→ Improves usability in neutral.
Recoil caused by leg sweep attacks
- Shortened animation lead-in and sped up transition to downed state.
→ This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.
The pivot line when characters swap positions in the air.
- Resolved inconsistencies between characters’ positional pivot lines and the center of their collision detection.
→ Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
Collision detection (determines when characters push against each other)
- Removed Stand collision detection during standing and crouching recoil animations.
→ Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
Crouching recoil animation
- Fixed a rare issue where being hit during the Stylish Guard’s recovery would cause the crouching recoil animation to trigger.
→ Ensures that recoil animations are appropriate to the situation.
Character Specific Changes
Jonathan Joestar
- Dash Forward
- “Sendo Overdrive” skill
- “Overdrive Barrage” skill
Dio Brando
- Dash Forward
- Crouching strong normal attack
- “Useless, useless, useless, useless!” skill
- “I’ll suck you dry!” skill
- “That must be five or six ribs broken!” skill
Robert E. O. Speedwagon
- “Martial Arts, the Eastern mystery!” skill
- “Don’t try to bluff, you rich little snot!” skill
- “Aren’t you acting tough!” skill
Joseph Joestar
- Backstepping
- “Clacker Boomerang” skill (Hamon version)
Lisa Lisa (Elizabeth)
- Standing strong normal attack
- Jumping strong normal attack
- “Blasphemy is prohibited!” skill
- “Hamon Master” skill
- “All I need is this scarf!” skill
- “You picked a bad time to test me!” skill
- “Die with regret” skill
- “Snake Muffler” skill
- “Settle this with style” skill
- “Prepare to die!” skill
- “Smooth as silk” skill
- “Futile!” skill
- Cancel Hamon Chain recovery into GHA
Caesar Anthonio Zeppeli
- “Seated Jump” special
- “Bubble Launcher” skill (aerial)
- “Hamon Kick” skill
- “Gliding Bubble Cutter” skill
Esidisi
- “Think fast!” HHA
Wamuu
- “He bent backwards!” skill
Rudol von Stroheim
- Reversal Assist
- “Farewell, you annoying Englishman!” skill
Mariah
- “If you’re not allowed to touch something, it makes you want to touch it more…” style
- “Sorry, but you’ll have to die now.” skill
Iggy
- “Ha ha, sucker!” skill
- “A nasty habit” skill
Old Joseph Joestar
- Assault Assist
- Reversal Assist
- “Hamon Overdrive!” skill
Jean Pierre Polnareff
- “Reap as you sow!” skill
- “My secret weapon!” skill
- “Off comes the armor!” HHA
Hol Horse
- “Come get us!” skill
Josuke Higashikata 4
- “Break through, beat you up!” skill (weak version)
- “Meet my homing missile!” HHA *HHA secondary skill
- “You’re already fixed!” GHA
Koichi Hirose
- Stand Mode crouching strong normal attack
Shigekiyo Yangu
- Standing strong normal attack
- Crouching strong normal attack
- “Don’t come any closer!” skill
- “Don’t underestimate Harvest!” skill
- “I can get anything I want!” skill
Jotaro Kujo
- User Mode standing medium normal attack
- All User Mode and Stand Mode jumping attacks
- “ORAAAA!” special
- “ORAAA!” skill (medium attack)
- “ORAAA!” skill (strong attack)
Yukako Yamagishi
- Jumping medium normal attack
- “Love Deluxe” style
- “You shithead!” special
- “You dumbass!” skill
Akira Otoishi
- “Spitfire!” skill
Giorno Giovanna
- “This doesn’t feel good…” special
- “WRYYYYYYYYYYY” skill
- Dashing *Golden Wind Requiem only
- Crouching medium attack during GHA effect *Golden Wind Requiem only
- “Can you escape destruction?” skill *Golden Wind Requiem only
Guido Mista
- “Places, everyone!” special
- “Time to get to work!” special
Bruno Bucciarati
- “I’ve got you!” special
“Pass, pass, pass!” skill
Diavolo
- Forward Step
- Backward Step
- User Mode standing medium normal attack
- User Mode standing strong normal attack
- User Mode crouching strong normal attack
- User Mode jumping medium normal attack
- Stand Mode jumping medium normal attack
- Stand Mode jumping strong normal attack
- “The passage of time resumes!” skill
- “This is the end!” skill
- “Time has been erased…”
Narancia Ghirga
- Stand hurtbox
- User Mode standing medium normal attack
- User Mode crouching medium normal attack
- User Mode jumping medium normal attack
- Stand Mode standing weak normal attack
- Stand Mode standing medium normal attack
- Stand Mode standing strong normal attack
- Stand Mode crouching weak normal attack
- “I’ll make you swiss cheese!” skill
- “Attack!” skill
- “Yes! Right on time!” follow-up skill
- “I know how to waste you!” follow-up skill
- “I’m gonna kill you!” follow-up skill
- “Blast off!” skill
Trish Una
- User Mode crouching medium normal attack
- User Mode crouching strong normal attack
- “With the force of a vise!” special
- “Something soft is even more unbreakable than diamond!” skill
- “Spicy Lady!” skill
- “Crush!” skill
- “Nobody’s getting taken out today.” skill
- “Make any material soft!” HHA
Ghiaccio
- “Will you lay off?” special
- “And now you’re frozen solid!” skill
Risotto Nero
- “Assassin” Style (vanishing while jumping forward)
- “Assassin” Style (vanishing while jumping backward)
- “Assassin” Style (vanishing while stepping backward)
- Crouching medium normal attack
- Jumping weak normal attack
- Jumping strong normal attack
- “You can find iron anywhere in this world.” skill
- “Control iron within 5-10 meters” skill
- “The assassin that no one could find” skill
Jolyne Cujoh
- Stand Mode crouching strong normal attack
- “String Barrier” skill
Narciso Anastasia
- User Mode standing strong normal attack
- Stand Mode standing weak normal attack
- Stand Mode standing strong normal attack
- Stand Mode crouching weak normal attack
- Stand Mode crouching medium normal attack
- “Shut yer trap!” special
- “You’re in range!” skill
- “And… RELEASE!” skill
- “Dive!” skill
- “Go to hell!” skill
Gyro Zeppeli
- User Mode crouching medium normal attack
- Steel Balls returning after a skill
- Golden Spin Mode
- “Scan” skill
- “Raaaaugh!” skill
- “One moooore shot!” HHA
Diego Brando
- User Mode crouching medium normal attack
- “My speed is supreme.” special
- “You flinched!” special
- “Gouge” skill
- “Useless, useless!” skill
Ikuro Hashizawa
- “This is Baoh!” Style
- “Baoh Melting Acid Phenomenon” skill
- “Baoh Break Dark Thunder Phenomenon!” skill
Assists
- Adjusted uses of Assault Assists and Reversal Assists
– Hol Horse: 2/1 (-1 Reversal Assist)
– Josuke 4: 1/2 (-1 Assault Assist)
– Narancia Ghirga: 2/1 (-1 Reversal Assist)
– Father Pucchi (Final): 2/1 (-1 Reversal Assist)
– Diego Brando: 2/1 (-1 Reversal Assist)
→ Brings it more in line with other characters - Adjusted cooldowns (time until Assists are usable again)
General
Practice Mode
- Fixed issue where Recording Mode would not record Stand Mode follow-up skills and Stand Rush.
→ This was a bug and has been fixed.
The update also introduces damage reduction to combos that start out of guardbreak. This addition reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.
Further changes include allowing damage taken during rebound protection to receive damage reduction during skills that don’t cause the victim to recoil. The update also changes counterstrikes to not occur while taking damage from attacks that do not cause rebound, thus improving usability in neutral.
The update will also resolve inconsistencies between characters’ positional pivot lines and the center of their collision detection when characters swap positions in the air. Additionally, the update will remove Stand collision detection during standing and crouching recoil animations and fix a rare issue where being hit during the Stylish Guard’s recovery would cause the crouching recoil animation to trigger.