Final Fantasy XIV Endwalker expansion is out in early access today. Take a look at all the major issues that are plaguing the game at launch.
Square Enix has updated the official support page for the early access of Final Fantasy XIV Endwalker to reveal the different issues that they are working on right now. They also have a message from the game director Naoki Yoshida.
Hello, this is FINAL FANTASY XIV Producer & Director, Naoki Yoshida.
Thank you for participating in Early Access for Endwalker.
We are currently experiencing the highest level of server congestion we have ever encountered since the game officially commenced its service. Please read the following news for our findings and responses to various confirmed issues.
▼Regarding Server Congestion Status (Dec.3)
We will be using this announcement to share information about issues that have a high impact or are highly visible and our responses to them. The situation is constantly evolving, so we will be updating this announcement periodically to keep players informed.
■Issues with dyeing paladin’s 5.0 job-specific gear
We are receiving reports that the color of the dye used is not reflected in the following paladin’s 5.0 job-specific gear when they are dyed.
·Idealized Chevalier’s Cuirass
·Idealized Chevalier’s Gauntlets
·Idealized Chevalier’s Poleyns
·Idealized Chevalier’s Sollerets
We apologize for the inconvenience this is causing.
Upon investigating the issue, we discovered that material data was inadvertently replaced for some gear during the fix to address caving and piercing issues when only the modeling should have been changed. This resulted in the dye color not being reflected in the graphics of the above gear. The color data for the dye itself is correctly registered, but the issue is preventing it from displaying.
We will address this by replacing the data for the affected gear in patch 6.01. While dyeing a piece of gear will register the color data on the gear, you will not be able to see it reflected in-game. Therefore, we ask players to refrain from dyeing the above pieces of gear until the issue is addressed in Patch 6.01.
We have seen cases where this issue does not occur with certain races and genders, but we would like to announce it nonetheless to prevent confusion.
■Movement issues with NPCs accompanying the player in certain quests
We are receiving reports that NPCs accompanying the player in certain quests introduced with Patch 6.0 are seen standing on water or floating in the air.
We have confirmed that this issue only occurs when an extremely large number of players are present in a single area, which causes the system to attempt to cull the number of NPCs in that area. The client will have to be patched to fix the root cause, so we kindly ask for more time to address this. If you encounter this issue, taking the steps below may likely resolve it. We apologize for the inconvenience and thank you for your understanding.
① Adjust the position of your character until the NPC loads properly.
② Stop the NPC from accompanying you by using the Aethernet or some other means of teleportation, and then have that NPC accompany you again.
We have confirmed that the affected NPC will acquire the correct coordinates and load back into the intended location once the high server load subsides. We apologize for any inconvenience this may be causing and thank you for your understanding.
We will continue to announce issues that have a high impact or are highly visible through this news.