As anticipation builds for the June 5, 2025 release of the Nintendo Switch 2, a growing number of journalists and analysts are raising concerns about the limited pre-launch access being granted to media outlets. According to Chris Dring of TheGameBusiness, many press and review units for the Switch 2 will not be distributed ahead of launch day. Some publications have reportedly been informed they will receive the console only on the day of release, creating logistical challenges for timely coverage, especially as the launch coincides with Summer Game Fest.
Digital Foundry has weighed in on the issue, suggesting that this strategy may disproportionately affect third-party developers. Without access to the hardware in advance, reviewers will be unable to properly evaluate third-party titles by launch day, potentially limiting exposure for games outside Nintendo’s own lineup.
Nintendo has stated that a substantial day-one software update is the reason for the delay in distributing review units, but this explanation has not alleviated frustration among journalists. One editor described the situation as “really frustrating,” noting the strain it places on editorial teams already preparing for overlapping industry events.
The Switch 2 represents a significant technical leap over its predecessor, including a larger LCD display, enhanced Joy-Con controllers, increased internal storage, and support for 1080p at 120Hz in handheld mode or 4K at 60FPS while docked. It retains backward compatibility with original Switch titles and introduces new Game-Key Cards, some of which will require downloads rather than containing native game data. Nintendo also plans to expand its online ecosystem with GameCube emulation available under the premium Nintendo Switch Online Expansion Pack, and new communication tools such as GameChat.
Despite enthusiasm for its capabilities, Nintendo has already drawn criticism for the pricing of both the hardware and its software, with the Switch 2 costing approximately 50 percent more than the original Switch, and many games priced up to 33 percent higher. The lack of early review units has only added to these concerns, particularly for those invested in fair coverage and visibility of third-party projects at launch.