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Home»Patch Notes»World War Z Update 1.28 Patch Details: What’s New In October 18 Update
Patch Notes

World War Z Update 1.28 Patch Details: What’s New In October 18 Update

GIStaffBy GIStaffOctober 18, 2021No Comments4 Mins Read

World War Z has been updated to version 1.28 today by Saber Interactive. You can find out the complete patch notes for this update from here.

This massive patch appears to address a lot of the issues that were shared by the fans. It also improves the implementation of the FSR on PC among other changes. You can have a look at the complete set of patch notes below or read them through a tweet that was shared by the official account.

World War Z Update 1.28 Patch Notes

VANGUARD

  • The Vanguard no longer takes friendly the damage when using the shield
  • The shield’s protection will be retained for an additional 0.7 seconds after the block or charge ends
  • The shield now protects from any damage corning from the front, including Bomber explosions, Infector attacks and automatic turret fire (it won’t protect from the Gasbag cloud though)
  • Base charge damage and kill count increased. Now It Mb up to 14 enemies (was 8) and kills the Larker and Gasbag on any difficulty.
  • Vanguard can perform 3 blocks per charge (was 2), but the blocking ends after 6 kills (was 8)
  • Ending a block without killing anyone will no longer spend an ability charge
  • Slightly increased base charge maneuverability
  • Slightly increased base walking speed in block
  • Slightly increased shield charge hit area
  • Slightly increased shield block protection angle
  • Shield block will no longer be interrupted by the Lurker’s jump attack
  • Made blocking a charging Bull easier even if it is not targeting you
  • Fixed several bugs that were significantly affecting shield usability and efficiency: Sometimes the Bull could grab the player while the player was blocking or charging In some circumstances, shield charge couldn’t kill the intended amount of zombies 0 Shield was not regenerating while playing with the Looter mutator 0 Block was ending too fast when player was surrounded by a swarm 0 In some cases, shield ability stopped regenerating when using Outer Shell and Recuperation perks
  • Now you won’t be able to get onto invalid objects and get stuck when charging over the edge from heights 

VANGUARD PERKS

  • Reworked Armor Plated perk effect. Now applies 3 seconds of invulnerability when player starts interacting with anything (10 second cooldown)
  • Switched positions of Hurry Back perk and Armor Plated perk in the perk tree
  • For the On Your Feet perk, player no longer loses the rest of his charge when the perk is triggered
  • Player gains 2 charges instead of 1 for the Conditioning perk
  • Decreased speed and distance bonus from 30% to 20% for the Long Run perk
  • Increased charge duration bonus from 0.5 second to 1 second for the Linebacker prestige perk
  • Reduced cooldown from 60 seconds to 30 seconds for the Pickpocket perk
  • Sturdy perk grants temporary health when the block ends 

RAT S

  • Rats can no longer be “woken up” by zombies
  • Rats can 00 101001 change the, target from a downed player to his teammates if they are far away 

FIRST-PERSON MODE

  • Adjusted zoom and weapon position when aiming for more comfortable close-quarters combat

AlEAPONS

  • Tomahawk, Fire Axe and Hammer animations are more responsive now
  • Increased msa ammo capacity for Special SMG
  • Fixed issue with non-explosive crossbow bolts not penetrating chain link fences • Axed several minor bugs with firearm models
  • Axed the inability to unlock the Wakizashi and the Extreme Mk110 Sniper Rifle version when playing private games with mutators that are not decreasing the rewards
  • Fixed several bugs with firearm sounds
  • Axed rare cases where the player could take damage and do right after a level intro
  • Fixed issue with “Well, What Did You Achieve,” trophy not getting awarded for finishing all base levels on Insane difficulty
  • Improved responsiveness of using the Medkit to heal teammates
  • Fixed a bug that prevented the explosion effect in the outro cinematic of The Final Push° level from playing
  • HUD can now display up to six carried items
  • Fixed several gameplay crashes
  • Fixed several connectivity issues
  • Dedicated servers in Australia added

PC SPECIFIC

  • Improved overall image sharpness when using FSR
  • Axed issue with gamma when using FSR

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