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Home»Patch Notes»Wreckfest Update 2.11 Patch Details
Patch Notes

Wreckfest Update 2.11 Patch Details

GIStaffBy GIStaffJune 30, 2021No Comments4 Mins Read

Wreckfest has been updated to version 2.11 by Bugbear Entertainment. You can find out the complete patch notes for the update from here.

This is an important update on PC.  Visual enhancements such as next-generation bloom and screen-space sun shafts, parallax occlusion mapped skidmark decals, improved ambient lighting with spherical harmonic probes and more detailed shadows, as well as dynamic dirt on vehicles and higher density foliage, are now available to PC players. You can find out the complete patch notes for this update below.

Wreckfest Update 2.11 Patch Notes

TOURNAMENT

  • The second Wrecking Madness seasonal event starting on 6th of July features multiplier coins that will multiply your score for a while once collected.
  • The Dirtshot bundle is now correctly received the first time purchasing it.

SYSTEM

  • Implemented enhanced lighting and effects.
  • Launcher now offers a choice of graphical presets that matches those in-game.
  • More robust save data handling.
  • Improved memory handling.
  • Improved file system.

MULTIPLAYER

  • Updated Steam Networking API to the latest version and improved networking error resiliency.
  • Corresponding loaner vehicles are now eligible whenever there’s a non-loaner vehicle restriction in place.

USER INTERFACE

  • In Paint Shop, pressing (A) now confirms the selection and changes to the next tab.

GAMEPLAY

  • The front wheels no longer detach as easily when using the Extreme damage mode.
  • Exhaust now deforms along with the rest of the vehicle body when using Extreme damage mode.
  • Sweeper can be now tuned in the tournament mode even when not owning the DLC.
  • Step Van gearing tuning options are now in correct order for real.
  • Bumper Car (TL) no longer appears in the garage.
  • Improved Speedbird GT competitiveness.
  • Fixed Speedbird GT license plate normal map.
  • Removed plate from the Speedbird GT right side door.
  • Only base Speedbird GT roll cage now has a window net.
  • All Speedbird GT paint styles and liveries are now displayed correctly.
  • On Wrecking Playground, the free camera is now allowed to go higher.

AUDIO

  • General: Updated Wwise SDK to version 2019.2.9.
  • Modding Package: Update project to Wwise SDK version 2019.2.9.
  • Modding Package: Update audio mix bus layout to match the in-game Wwise configuration.
  • Modding Package: Add new example objects and assets for basic engine loops. Enable in-game ‘Example Car’ (under mods) to edit and mod your own!
  • Modding Package: Add new example objects for simple vehicle RPM-based synthesized sounds.
  • Modding Package: Update documentation for a new tutorial flow, improved readability and additional content.
  • Mixdown: Adjusted audio mixing chain to use Wwise Mastering plugin introduced with SDK version 2019.2.
  • Mixdown: Re-calibrated output levels so that in-game audio settings of “all 80%” results in average loudness of about -16 LKFS.
  • In-game: Increased AI vehicle volume in free & trackside camera views.
  • In-game: Added more dynamic variety to vehicle contact sounds.
  • In-game: Fixed a bug where AI vehicle wheel hub collisions would trigger player collision sounds.
  • In-game: Fixed an issue where vehicle wheel landing sfx would play on chassis contact.
  • In-game: Fixed an issue where car window crack and break sounds would play even if windows were not damaged in a collision.
  • In-game: Fixed virtual voice leaks with some exhaust backfire sound effects.
  • In-game: Fixed incorrect 3D positioning of some player damage sounds.
  • In-game: Fixed issue where time penalty notification sound would sometimes play in post-race screens.
  • In-game: Implemented a generic acoustics simulation (non-vehicle model specific) of stripped-down vehicle interior in cockpit camera view.
  • In-game: Fixed Ambisonics channel order configuration issue with source sound assets for wind ambience.
  • Vehicle Damage: Implemented camera angle based automation of loudness and tone for damage sfx of each subsystem (brakes, engine etc.). F.ex. damage sound of engine pistons will appear more sharp and pronounced on hood/bumper cam etc. etc.
  • Wrecker: Fixed audio sync issue with single and grouped Bumper machines.
  • Wrecker: Machine mixdown balancing tweaks.
  • Race: Added faint wind and distant traffic noise ambiences. Configure in-game music volume to 0% to play these sounds.

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