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Home»Patch Notes»DayZ Update 1.41 Patch Notes: What’s New In July 14 Update
Patch Notes

DayZ Update 1.41 Patch Notes: What’s New In July 14 Update

GIStaffBy GIStaffJuly 15, 2022No Comments2 Mins Read

DayZ update 1.41 was released today for PC, PS4, and Xbox One. You can get the complete patch notes for the update here.

There are a lot of issues fixed in this update including the following. The Derringer’s reload sound stopped working after just one shot was fired, and the player’s movement after dying became stuck at a walking pace. One may equip an unarmed homemade bomb with an alarm clock or a kitchen timer. Consuming an item with a fast slot designation might make the slot unresponsive.

Take a look at the complete set of patch notes for this update below.

DayZ Update 1.41 Patch Notes

Console Stable 1.18 Update 2 – Version 1.18.155001 (Released on 30.06.2022)

GAME

FIXED

  • It was not possible to access certain clothing containers in the vicinity
  • A non-functional “combine” option was displayed for plastic explosives with the remote detonator
  • Fixed a server crash related to vehicles
  • The Derringer was missing a reload sound after only one bullet was shot
  • The Derringer did not display ejected shells
  • The character got stuck in walking speed after dying while in inventory
  • It was possible to arm an empty improvised explosive using an alarm clock or kitchen timer
  • Consuming an item assigned to a quick slot could result in the slot becoming unresponsive
  • Raising hands with an opened map in hands could result in desynchronisation (https://feedback.bistudio.com/T165934)
  • Widgets were still displayed after disabling the HUD via keybinding
  • Plastic explosives were dealing inconsistent damage (this also includes additional damage rebalance to reflect this fix)
  • An improvised explosive with one plastic explosive was doing more damage than one with two explosives attached
  • Disarmed plastic explosives and improvised explosives could not be picked up
  • Timers from the improvised explosive could not be disarmed
  • Ruined landmines and bear traps were still triggered on contact
  • Cargo of vehicles and barrels was not displayed properly (https://feedback.bistudio.com/T165739)

CHANGED

  • The M79 Launcher can no longer jam
  • Slightly increased resistance of the base building wooden walls against explosive damage (tied to plastic explosive fix)

SERVER

  • CHANGED: Newly implemented static objects were renamed to StaticObj_* instead of Static_ (https://feedback.bistudio.com/T166003)
  • Fixed: Chernarus contaminated areas had seasonal event usage flag applied (https://feedback.bistudio.com/T166023)

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