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Home»Patch Notes»First Class Trouble Update 1.10 Patch Details: What’s New In February 21 Update
Patch Notes

First Class Trouble Update 1.10 Patch Details: What’s New In February 21 Update

GIStaffBy GIStaffFebruary 21, 2022No Comments3 Mins Read

First Class Trouble has been updated to version 1.10 today by Invisible Walls. You can take a look at the complete patch notes from here.

This patch is preparing the game for the custom games update. Other changes included plenty of tweaks including the removal of Lunar New Year, and changes to the casino. There are also many bug fixes that have been implemented as part of this new update. Get the details on this update with the patch notes given below.

First Class Trouble Update 1.10 Patch Notes

Features

  • Preparations for the Custom Games update!

Tweaks

  • Removed Lunar New Year decorations.
  • Redid the lighting in the Casino to make it a bit more vibrant.
  • Replaced the proximity scanner icons.
  • When escaping using the Escape Pod it will no longer say “you are dead” on the screen when on the voting screen.
  • Two Personoids should no longer be able to both use a syringe on the same person at the same time.
  • Increased the amount of overdose syringe stands in the Casino.
  • Lowered the amount of padlock spawns to two in the Casino.
  • Changed the Casino airlocks to each contain only one type of scanner.

Bug Fixes

  • Fixed some overlap on some shirts that caused a hole in their necks.
  • Fixed that when you were pushed while using the symbol puzzle the UI would be stuck on your menu.
  • Removed the not in local chat message persisting on the main menu even though you are reconnected.
  • Fixed an issue where the menu music would often not start when entering the menu from the post match screen.
  • Fixed an issue where the Paper Plane trajectory would remain on screen.
  • Fixed an issue with a light ray being visible in the emergency voting room.
  • Fixed some lighting inconsistencies under the bridge on the C.A.I.N map.
  • Fixed that some pools in the resort did not have the proper water textures.
  • Fixed various clipping issues on all maps.
  • Fixed various floating items on all maps.
  • Fixed various gaps allowing the player to see outside the mapl on all maps.
  • Fixed various items having no, or wrong collision models on all maps.
  • Fixed various ghost/z-fighting assets on all maps.
  • Fixed various issues related to asset LOD settings on all maps.
  • Fixed various issues related to assets making the player able to get stuck on all maps.
  • Fixed various issues with assets displaying temporary or wrong material on all maps.
  • Fixed various issues with decals causing overlap on the characters on all maps.
  • Fixed various issues with hazards bleeding through walls on all maps.
  • Fixed an issue that would cause the tooltip messages to be empty when force opening doors.

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