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Home»Patch Notes»Factorio Update 1.1.50 Patch Details: What’s New In December 23 Update
Patch Notes

Factorio Update 1.1.50 Patch Details: What’s New In December 23 Update

GIStaffBy GIStaffDecember 23, 2021No Comments2 Mins Read

Factorio has been updated to version 1.1.50 today by Wube Software. You can find out the complete patch notes from here.

This update has implemented a set of permissions lists in the GUI. Other changes include various bug fixes and modding improvements. You can get the details on this update below, or take a look at the Steam forums.

Factorio Update 1.1.50 Patch Notes

Minor Features

  • The permissions list in the permissions GUI can now be localised.
  • Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors)

Bugfixes

  • Fixed that biters could get stuck trying to attack an entity they were standing on. more
  • Fixed issue regarding placing an electric pole over a ghost of an electric pole connected to an enabled power switch. more
  • Fixed a crash related to units and mod events. more
  • Fixed ghost entities of other forces being considered valid drop targets. more
  • Fixed ghost electric poles connecting to electric poles of other forces. Neutral force is exempt from this fix, it can connect to everything. more
  • Fixed that LuaEntity::disconnect_neighbour was unable to disconnect specified pair of electric poles when they were on different surfaces.
  • Fixed gate cloning related to opened state. more
  • Fixed that on_game_created_from_scenario event didn’t fire after pressing “Save and Play” from map editor. more

Modding

  • Added LuaTilePrototype::check_collision_with_entities, false by default. If set to true – checks for collisions with entities before building or unearthing the tile.
  • Removed ReactorPrototype::neighbour_collision_increase.

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